Список команд консоли

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Это скомпонованый лист консольных команд для движка Source.

Содержание

Списки по алфавиту

Команды сортированые по алфавиту: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

note

Команды начинающиеся с латинской буквы "A"

Команда Стандарт Cheat? Подсказка
fov 0 Automates fov command to server.
restart Закрывает и перезапускает движок.
addip Добавляет IP адрес в Бан лист.
adsp alley min 122 Нету
adsp courtyard min 126 Нету
adsp debug 0 Нету
adsp door height 112 Нету
adsp duct min 106 Нету
adsp hall min 110 Нету
adsp low ceiling 108 Нету
adsp opencourtyard min 126 Нету
adsp openspace min 130 Нету
adsp openstreet min 118 Нету
adsp openwall min 130 Нету
adsp room min 102 Нету
adsp street min 118 Нету
adsp tunnel min 114 Нету
adsp wall height 128 Нету
ai actbusy search time 10 Нету
ai ally manager debug 0 Нету
ai auto contact solver 1 Нету
ai_citizen_debug_commander 1 Нету
ai clear bad links Clears bits set on nav links indicating link is unusable
ai debug actbusy 0 Yes Used to debug actbusy behavior. Usage:
1
Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
2
Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
3
Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
4
Display debug output of actbusy logic.
ai debug assault 0 Нету
ai debug directnavprobe 0 Нету
ai debug doors 0 Нету
ai debug efficiency 0 Нету
ai debug enemies 0 Нету
ai debug expressions 0 Show random expression decisions for NPCs.
ai debug follow 0 Нету
ai debug loners 0 Нету
ai debug looktargets 0 Нету
ai debug los 0 Yes NPC Line-Of-Sight debug mode.
1
Solid entities that block NPC LOC will be highlighted with white bounding boxes.
2
It'll show non-solid entities that would do it if they were solid.
ai debug nav 0 Нету
ai debug node connect Debug the attempted connection between two nodes
ai debug ragdoll magnets 0 Нету
ai debug readiness 0 Нету
ai debug shoot positions 0 Нету
ai debug speech 0 Нету
ai debug squads 0 Нету
ai debug think ticks 0 Нету
ai debugscriptconditions 0 Нету
ai disable Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai drawbattlelines 0 Yes Нету
ai dump hints Нету
ai efficiency override 0 Нету
ai follow move commands 1 Нету
ai follow use points 1 Нету
ai follow use points when moving 1 Нету
ai lead time 0 Нету
ai LOS mode 0 Нету
ai moveprobe debug 0 Нету
ai moveprobe jump debug 0 Нету
ai moveprobe usetracelist 0 None
ai new aiming 1 Нету
ai newgroundturret 0 Нету
ai next hull Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
ai no local paths 0 Нету
ai no node cache 0 Нету
ai no select box 0 Нету
ai no steer 0 Нету
ai no talk delay 0 Нету
ai nodes Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green
Ground node
Cyan
Air node
Magenta
Climb node
Grey
Node not available for selected hull size
Orange
Node currently locked
ai norebuildgraph 0 Нету
ai path adjust speed on immediate turns 1 Нету
ai path insert pause at est end 1 Нету
ai path insert pause at obstruction 1 Нету
ai reaction delay alert 0 Нету
ai reaction delay idle 0 Нету
ai readiness decay 120 Нету
ai rebalance thinks 1 Нету
ai reloadresponsesystems Reload all response system scripts.
ai report task timings on limit 0 Нету
ai resume If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai sequence debug 0 Нету
ai set move height epsilon Set how high AI bumps up ground walkers when checking steps
ai shot bias 1 Нету
ai shot bias max 1 Нету
ai shot bias min -1 Нету
ai shot stats 0 Нету
ai shot stats term 1000 Нету
ai show connect Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai show connect fly Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai show connect jump Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai show graph connect Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai show grid Draw a grid on the floor where looking.
ai show hints Displays all hints as small boxes
Blue
Hint is available for use
Red
Hint is currently being used by an NPC
Orange
Hint not being used by timed out
Grey
Hint has been disabled
ai show hull Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
ai show hull attacks 0 Нету
ai show node Highlight the specified node
ai show think tolerance 0 Нету
ai show visibility Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai simulate task overtime 0 Нету
ai spread cone focus time 0 Нету
ai spread defocused cone multiplier 3 Нету
ai spread pattern focus time 0 Нету
ai step NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai think limit label 0 Нету
ai use clipped paths 1 Нету
ai use efficiency 1 Нету
ai use frame think limits 1 Нету
ai use readiness 1 Нету
ai use think optimizations 1 Нету
ainet generate report Generate a report to the console.
ainet generate report only Generate a report to the console.
air density Changes the density of air for drag computations.
airboat fatal stress 5000 Amount of stress in kg that would kill the airboat driver.
alias Alias a command.
+alt1 Нету
-alt1 Нету
+attack Запускает первичную атаку выбранного оружия.
-attack Нету
+attack2 Запускает вторичкую атаку выбранного оружия.
-attack2 Нету
autosave Нету

Команды начинающиеся с латинской буквы "B"

Command Default Cheat? Help Text
+back Start moving player backward (button down)
-back Stop moving player backward (button up)
banid Add a user ID to the ban list.
bench end Ends gathering of info.
bench showstatsdialog Shows a dialog displaying the most recent benchmark results.
bench start Starts gathering of info. Arguments: filename to write results into
bench upload Uploads most recent benchmark stats to the Valve servers.
benchframe Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 CD sound playback volume.
bind Bind a key. E.g Bind "y" "noclip" Will bind the key 'y' when pressed to turn on 'noclip'. When typing into the console include the "" before and after the key and the console command.
BindToggle None
birds debug 0 None
blink duration 0 How many seconds an eye blink will last.
bloodspray blood
bot add Yes (Counter-Strike: Source only) Adds a bot onto either the Counter-Terrorist team or the Terrorist team, by random. If the server is hosted online the an rcon login is required .

Добавляет бота на карту. Выбирает террориста или контр террориста в зависимости от количества игроков в командах

bot add ct Yes (Counter-Strike: Source only) Adds a bot onto the Counter-Terrorist team. If the server is hosted online the an rcon login is required.
bot add t Yes (Counter-Strike: Source only) Adds a bot onto the Terrorist team.I f the server is hosted online the an rcon login is required.
bot kick Yes (Counter-Strike: Source only) Kick's all of the bots from the server. If the server is hosted online the an rcon login is required.
bot kick ct Yes (Counter-Strike: Source only) Kicks a bot from the Counter-Terrorist team by random. If the server is hosted online the an rcon login is required.
bot kick t Yes (Counter-Strike:Source only) Kicks a bot from the Terrorist team by random. If the server is hosted online the an rcon login is required.
bot kill Yes (Counter-Strike:Source only) Kills all of the bots on the server. If the server is hosted online the an rcon login is required.
box Draw a debug box.
+break None
-break None
breakable disable gib limit 0 None
breakable multiplayer 1 None
buddha Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget averages window 30 number of frames to look at when figuring out average frametimes
budget background alpha 128 how translucent the budget panel is
budget bargraph background alpha 128 how translucent the budget panel is
budget bargraph range ms 16 budget bargraph range in milliseconds
budget history numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget history range ms 66 budget history range in milliseconds
budget panel bottom of history fraction 0 number between 0 and 1
budget panel height 384 height in pixels of the budget panel
budget panel width 512 width in pixels of the budget panel
budget panel x 0 number of pixels from the left side of the game screen to draw the budget panel
budget panel y 50 number of pixels from the top side of the game screen to draw the budget panel
budget peaks window 30 number of frames to look at when figuring out peak frametimes
budget show averages 0 enable/disable averages in the budget panel
budget show history 1 turn history graph off and on. . good to turn off on low end
budget show peaks 1 enable/disable peaks in the budget panel
bug Show/hide the bug reporting UI.
bug swap Automatically swaps the current weapon for the bug bait and back again.
bugbait distract time 5 None
bugbait grenade radius 150 None
bugbait hear radius 2500 None
bugbait radius 512 None
bugreporter includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps Rebuild cubemaps.
building cubemaps 0 None
bulletspeed 6000 None

Команды начинающиеся с латинской буквы "C"

Command Default Cheat? Help Text
c maxdistance 200 None
c maxpitch 90 None
c maxyaw 135 None
c mindistance 30 None
c minpitch 0 None
c minyaw -135 None
c orthoheight 100 None
c orthowidth 100 None
cache print Print out contents of cache memory.
cam command 0 Yes None
cam idealdist 64 None
cam idealpitch 0 None
cam idealyaw 90 None
cam snapto 0 None
+camdistance None
-camdistance None
+camin None
-camin None
+cammousemove None
-cammousemove None
camortho Switch to orthographic camera.
+camout None
-camout None
+campitchdown None
-campitchdown None
+campitchup None
-campitchup None
+camyawleft None
-camyawleft None
+camyawright None
-camyawright None
cancelselect None
cast hull Tests hull collision detection
cast ray Tests collision detection
cc captiontrace 1 Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in hud)
cc emit Emits a closed caption
cc lang 0 Current close caption language (emtpy = use game UI language)
cc linger time 1 Close caption linger time.
cc lookup crc For tracking down missing CC token strings
cc predisplay time 0 Close caption delay before showing caption.
cc sentencecaptionnorepeat 4 How often a sentence can repeat.
cc subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd Play or stop a cd track.
centerview None
ch createairboat Spawn airboat in front of the player.
ch createjeep Spawn jeep in front of the player.
changelevel Change server to the specified map
changelevel2 Transition to the specified map in single player
cl allowdownload 1 Client downloads customization files
cl allowupload 1 Client uploads customization files
cl anglespeedkey 0 None
cl animationinfo Hud element to examine.
cl backspeed 400 None
cl bob 0 None
cl bobcycle 0 None
cl bobup 0 None
cl class 0 Default class when joining a game
cl clock correction 1 Yes Enable/disable clock correction on the client.
cl clock correction adjustment max amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl clock correction adjustment max offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl clock correction adjustment min offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl clock correction force server tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it).
cl clock showdebuginfo 0 Yes Show debugging info about the clock drift.
cl clockdrift max ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl cmdbackup 2 For each command packet, how many additional history commands are sent ( helps in case of packet loss ) (This command no longer exists)
cl cmdrate 30 Max number of command packets sent to server per second
cl customsounds 0 Enable customized player sound playback
cl demoviewoverride 0 Override view during demo playback
cl detaildist 1200 Distance at which detail props (e.g. grass) are shown.
cl detailfade 400 Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
cl draw airboat wake 1 Yes None
cl drawhud 1 Yes Enable the rendering of the hud
cl drawleaf -1 Yes None
cl drawmaterial 0 Yes Draw a particular material over the frame
cl drawmonitors 1 None
cl drawshadowtexture 0 Yes None
cl ejectbrass 1 Determines whether spent shells are shown ejecting from a gun.
cl ent absbox Displays the client's absbox for the entity under the crosshair.
cl ent bbox Displays the client's bounding box for the entity under the crosshair.
cl ent rbox Displays the client's render box for the entity under the crosshair.
cl entityreport 0 Yes For debugging, draw entity states to console
cl extrapolate 1 Yes Enable/disable extrapolation if interpolation history runs out.
cl extrapolate amount 0 Yes Set how many seconds the client will extrapolate entities for.
cl flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet.
cl forcehighendmonitors 1 None
cl forcepreload 0 Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly.
cl forwardspeed 400 None
cl fullupdate Forces the server to send a full update packet
cl idealpitchscale 0 None
cl ignorepackets 0 Yes Force client to ignore packets (for debugging).
cl interp 0 Interpolate object positions starting this many seconds in past
cl interp npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl interpolate 1 Interpolate entities on the client.
cl lagcomp errorcheck 0 Player index of other player to check for position errors.
cl lagcompensation 1 Perform server side lag compensation of weapon firing events.
cl leveloverview 0 Yes None
cl localnetworkbackdoor 1 Enable network optimizations for single player games.
cl logofile 0 Spraypoint logo decal.
cl maxrenderable dist 3000 Yes Max distance from the camera at which things will be rendered
cl mouseenable 1 None
cl observercrosshair 1 None
cl overdraw test 0 Yes None
cl panelanimation blanak for all panels>.
cl particleeffect aabb buffer 2 Yes Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl pclass 0 Yes Dump entity by prediction classname.
cl pdump -1 Yes Dump info about this entity to screen.
cl phys props enable 1 Disable clientside physics props (must be set before loading a level).
cl phys props max 300 Maximum clientside physic props
cl phys timescale 1 Yes Sets the scale of time for client-side physics (ragdolls)
cl pitchdown 89 None
cl pitchspeed 225 None
cl pitchup 89 None
cl precacheinfo Show precache info (client).
cl pred optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl predict 0 Perform client side prediction.
cl predictionlist 0 Yes Show which entities are predicting
cl predictweapons 1 Perform client side prediction of weapon effects.
cl ragdoll collide 0 None
cl rate 10000 Max bytes/sec the host can send data (This command no longer exists)
cl removedecals Remove the decals from the entity under the crosshair.
cl resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl restrict server commands 1 Prevents the server from executing random console commands on the client. When cl_restrict_server_commands is enabled only concommands marked with FCVAR_SERVER_CAN_EXECUTE are allowed. Usage:
0
Don't restrict any server commands.
1
Restrict server commands in Valve multiplayer games.
2
Restrict server commands in all multiplayer games.
cl SetupAllBones 0 None
cl show bloodspray 1 None
cl show splashes 1 None
cl showanimstate -1 Yes Show the (client) animation state for the specified entity (-1 for none).
cl showanimstate log 0 Yes 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl showents Dump entity list to console.
cl showerror 0 Yes Show prediction errors, 2 for above plus detailed field deltas.
cl showevents 0 Yes Print event firing info in the console
cl_showfps 0 See Optimization Commands.
cl showpos 0 Draw current position at top of screen
cl ShowSunVectors 0 None
cl showtextmsg 1 Enable/disable text messages printing on the screen.
cl sidespeed 400 None
cl slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl smooth 1 Smooth view/eye origin after prediction errors
cl smoothtime 0 Smooth client's view after prediction error over this many seconds
cl soundemitter flush Flushes the sounds.txt system (client only)
cl soundfile 0 Jingle sound file.
cl soundscape flush Flushes the client side soundscapes
cl soundscape printdebuginfo print soundscapes
cl starfield diameter 128 None
cl starfield distance 256 None
cl sun decay rate 0 Yes None
cl team 0 Default team when joining a game
cl timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl updaterate 20 Number of packets per second of updates you are requesting from the server
cl upspeed 320 None
cl view Set the view entity index.
cl winddir 0 Weather effects wind direction angle
cl windspeed 0 Weather effects wind speed scalar
cl yawspeed 210 None
clear Clear all console output.
clear debug overlays clears debug overlays
clientport 27005 Host game client port
closecaption 0 Enable close captioning.
cmd Forward command to server.
collision shake amp 0 None
collision shake freq 0 None
collision shake time 0 None
combine guard spawn health 1 None
combine spawn health 1 None
+commandermousemove None
-commandermousemove None
con drawnotify 1 Disables drawing of notification area (for taking screenshots).
con enable 1 Allows the console to be activated.
con notifytime 8 How long to display recent console text to the upper part of the game window
con nprint bgalpha 50 Con_NPrint background alpha.
con nprint bgborder 5 Con_NPrint border size.
con trace 0 Print console text to low level printout.
connect Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
CreateHairball None
creditsdone None
crosshair 1 None
curve bias 0 None
cvarlist Show the list of convars/concommands.

Команды начинающиеся с латинской буквы "D"

Command Default Cheat? Help Text
deathmatch 0 Running a deathmatch server.
debug physimpact 0 None
decalfrequency 10 None
default fov 75 Yes None
demo debug 0 Demo debug info.
demo fastforwardfinalspeed 20 Go this fast when holding FF button for a set amount of time (see below).
demo fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo interpolateview 1 Do view interpolation during dem playback.
demo pauseatservertick 0 Pauses demo playback at server tick
demo quitafterplayback 0 Quits game after demo playback.
demo recordcommands 1 Record commands typed at console into .dem files.
demogototick Skips to a tick in demo.
demolist Print demo sequence list.
demopause Pauses demo playback.
demoresume Resumes demo playback.
demos Demo demo file sequence.
demotimescale Sets demo replay speed.
demotogglepause Toggles demo playback.
demoui Show/hide the demo player UI.
developer 0 Show developer messages.
differences Show all convars which are not at their default values.
disconnect Disconnect game from server.
disp dynamic 0 None
disp modlimit 80 None
disp modlimit down 20 None
disp modlimit up 80 None
disp numiterations 1 Yes None
dispcoll drawplane 0 None
displaysoundlist 0 None
dog debug 0 None
dog max wait time 7 None
drawcross Draws a cross at the given location. Arguments: x y z
drawline Draws line between two 3D Points.
Green
If no collision
Red
Is collided with something
Arguments
x1 y1 z1 x2 y2 z2
dropprimary dropprimary: Drops the primary weapon of the player.
dsp automatic 0 None
dsp db min 80 None
dsp db mixdrop 0 None
dsp dist max 1440 None
dsp dist min 0 None
dsp enhance stereo 1 None
dsp facingaway 0 None
dsp mix max 0 None
dsp mix min 0 None
dsp off 0 Yes None
dsp player 0 None
dsp reload None
dsp room 0 None
dsp slow cpu 0 None
dsp spatial 40 None
dsp speaker 50 None
dsp vol 2ch 1 None
dsp vol 4ch 0 None
dsp vol 5ch 0 None
dsp volume 1 None
dsp water 14 None
dti flush Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchent -1 Watch this entities data table encoding.
dtwatchvar 0 Watch the named variable.
+duck Start player ducking (button down)
-duck Stop player ducking (button up)
dump globals Dump all global entities/states
dumpstringtables Print string tables to console.

Команды начинающиеся с латинской буквы "E"

Command Default Cheat? Help Text
echo Echo text to console.
editdemo Edit a recorded demo file (.dem ).
endmovie Stop recording movie frames.
english 1 If set to 1, running the english language set of assets.
ent absbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent bbox Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent debugkeys 0 None
ent dump Usage: ent_dump <entity name></pre>
ent fire Usage: ent_fire <target> [action] [value] [delay]
ent info Usage: ent_info <class name></pre>
ent messages Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent messages draw 0 Yes Visualizes all entity input/output activity.
ent name None
ent pause Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent pivot Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent rbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent remove Removes the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent remove all Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
ent setname Sets the targetname of the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent show response criteria Print, to the console, an entity's current criteria set used to select responses.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent step When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent text Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
envmap None
escape Escape key pressed.
exec Execute script file.
exit Exit the engine.

Команды начинающиеся с латинской буквы "F"

Command Default Cheat? Help Text
fadein fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find Find concommands with the specified string in their name/help text.
fire absorbrate 3 None
fire dmgbase 1 None
fire dmginterval 1 None
fire dmgscale 0 None
fire extabsorb 5 None
fire extscale 12 None
fire growthrate 1 None
fire heatscale 1 None
fire incomingheatscale 0 None
fire maxabsorb 50 None
firetarget None
firstperson Switch to firstperson camera.
flex expression 0 None
flex looktime 5 None
flex maxawaytime 1 None
flex maxplayertime 7 None
flex minawaytime 0 None
flex minplayertime 5 None
flex rules 1 Allow flex animation rules to run.
flex smooth 1 Applies smoothing/decay curve to flex animation controller changes.
flex talk 0 None
flush Flush cache memory.
flush unlocked Flush unlocked cache memory.
fog color -1 None
fog colorskybox -1 None
fog enable 1 None
fog enable water fog 1 None
fog enableskybox 1 None
fog end -1 None
fog endskybox -1 None
fog override 0 Yes None
fog start -1 None
fog startskybox -1 None
force centerview Positions the player's view straight ahead
+forward Start moving player forward (button down)
-forward Stop moving player forward (button up)
fov Change players FOV
fps max 300 Frame rate limiter
free pass peek debug 0 None
fs printopenfiles Show all files currently opened by the engine.
fs warning level Set the filesystem warning level.
func break max pieces 15 None
func breakdmg bullet 0 None
func breakdmg club 1 None
func breakdmg explosive 1 None

Команды начинающиеся с латинской буквы "G"

Command Default Cheat? Help Text
g_ai_citizen_show_enemy 0 None
g antlion maxgibs 16 None
g debug antlion 0 None
g debug antlionguard 0 None
g debug antlionmaker 0 Yes None
g debug basehelicopter 0 Yes None
g debug combine camera 0 None
g_debug_cscanner 0 None
g debug doors 0 None
g debug dropship 0 None
g debug dynamicresupplies 0 Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g debug gunship 0 Yes None
g debug headcrab 0 Yes None
g_debug_physcannon 0 None
g debug ragdoll removal 0 Yes None
g debug ragdoll visualize 0 Yes None
g debug trackpather 0 Yes None
g debug transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g debug turret 0 None
g debug turret ceiling 0 None
g debug vehiclebase 0 Yes None
g debug vehicledriver 0 Yes None
g debug vehicleexit 0 Yes None
g debug vehiclesound 0 Yes None
g helicopter bullrush bomb enemy distance 0 None
g helicopter bullrush bomb speed 850 The maximum distance the player can be from the chopper before it stops firing
g helicopter bullrush bomb time 10 None
g helicopter bullrush distance 5000 None
g helicopter bullrush mega bomb health 0 Fraction of the health of the chopper before it mega-bombs
g helicopter bullrush shoot height 650 The maximum distance the player can be from the chopper before it stops firing
g helicopter chargetime 2 How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g helicopter idletime 3 How much time we have to wait (on average) after we fire before we can charge up again
g helicopter maxfiringdist 2500 The maximum distance the player can be from the chopper before it stops firing
g jeepexitspeed 100 Yes None
g Language 0 None
g ragdoll fadespeed 600 None
g ragdoll maxcount 8 None
g test new antlion jump 1 None
gameui hide None
getpos dump position and angles to the console
give Give item to player. Arguments: <item_name>
gl clear 0 None
god Yes Toggle. Player becomes invulnerable. (Suit will still take damage.)
+graph None
-graph None
groundlist Display ground entity list <index>

Команды начинающиеся с латинской буквы "H"

Command Default Cheat? Help Text
hammer update entity Orange Box replacement for wc update entity.
heartbeat None
help Find help about a convar/concommand.
hideconsole Hide the console.
hidehud 0 Yes None
hidepanel Hides a viewport panel <name>
hl2 normspeed 190 None
hl2 sprintspeed 320 None
hl2 walkspeed 150 None
hltv autorecord 0 Automatically records all games as HLTV demos.
hltv cam distance 96 Default HLTV chase camera distance
hltv cam fov 90 Default HLTV chase camera FOV
hltv cam inertia 100 Default HLTV chase camera inertia
hltv cam offset 64 Default HLTV chase camera offset
hltv cam phi 0 Default HLTV chase camera phi angle
hltv cam theta 0 Default HLTV chase camera theta angle
hltv connect Connect to specified HLTV server.
hltv debug 0 HLTV debug info.
hltv delay 10 HLTV broadcast delay in seconds
hltv maxclients 128 Maximum client number on HLTV server.
hltv maxrate 3500 Max client bandwidth rate allowed, 0 == unlimited
hltv port 27020 Host HLTV port
hltv record Starts HLTV demo recording.
hltv retry Reconnects the HLTV relay proxy.
hltv snapshotinterval 2 Take game snapshot every nth tick
hltv status Connect to specified HLTV server.
hltv stop Stops the HLTV broadcast.
hltv stoprecord Stops HLTV demo recording.
hltv viewent 0 HLTV camera entity index
host framerate 0 Set to lock per-frame time elapse.
host limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host map 0 Current map name.
host profile 0 None
host runofftime Run off some time without rendering/updating sounds
host showcachemiss 0 Print a debug message when the client or server cache is missed.
host sleep 0 Yes Force the host to sleep a certain number of milliseconds each frame.
host speeds 0 Show general system running times.
host timescale 1 Prescale the clock by this amount.
host writeconfig Store current settings to config.cfg (or specified .cfg file).
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud airboathint numentries 10 None
hud autoreloadscript 0 Automatically reloads the animation script each time one is ran
hud deathnotice time 6 None
hud drawhistory time 5 None
hud fastswitch 0 None
hud jeephint numentries 10 None
hud quickinfo 0 None
hud reloadscheme Reloads hud layout and animation scripts.
hud saytext time 12 None
hurtme Hurts the player. Arguments: <health to lose>

Команды начинающиеся с латинской буквы "I"

Command Default Cheat? Help Text
impulse See impulse.
incrementvar Increment specified convar value.
invnext None
invprev None
ip 0 Overrides IP for multihomed hosts
+jlook None
-jlook None

Команды начинающиеся с латинской буквы "J"

Command Default Cheat? Help Text
joy advanced 0 None
joy advaxisr 0 None
joy advaxisu 0 None
joy advaxisv 0 None
joy advaxisx 0 None
joy advaxisy 0 None
joy advaxisz 0 None
joy diagonalpov 0 POV manipulator operates on diagonal axes, too.
joy forwardsensitivity -1 None
joy forwardthreshold 0 None
joy name 0 None
joy pitchsensitivity 1 None
joy pitchthreshold 0 None
joy sidesensitivity -1 None
joy sidethreshold 0 None
joy wingmanwarrier centerhack 0 Wingman warrior centering hack.
joy wingmanwarrier turnhack 0 Wingman warrior hack related to turn axes.
joy yawsensitivity -1 None
joy yawthreshold 0 None
joyadvancedupdate None
joystick 0 None
jpeg Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg quality 90 jpeg screenshot quality.
+jump Start player jump upward (button down)
-jump Stop player jump upward (button up)

Команды начинающиеся с латинской буквы "K"

Command Default Cheat? Help Text
kdtree test Tests spatial partition for entities queries.
key findbinding Find key bound to specified command string.
key listboundkeys List bound keys with bindings.
key updatelayout Updates game keyboard layout to current windows keyboard setting.
kick Kick a player by slot, userid or name.
kill kills the player
killserver Shutdown the server.
+klook None
-klook None

Команды начинающиеся с латинской буквы "L"

Command Default Cheat? Help Text
lastinv None
+left Start moving player left (button down)
-left Stop moving player left (button up)
light crosshair Show texture color at crosshair
linefile Parses map leak data from .lin file
list List cached servers.
listdemo List demo file contents.
listid Lists banned users.
listip List IP addresses on the ban list.
listmodels List loaded models.
load Load a saved game.
lod Enable 1 None
lod TransitionDist 800 None
log 1>.
log addaddress Set address and port for remote host <ip:port>.
log console 1>.
log events 1>.
log level Specifies a logging level 0..15 <n>.
log udp 1>.
+lookdown None
-lookdown None
lookspring 0 None
lookstrafe 0 None
+lookup None
-lookup None
lservercfgfile 0 None

Команды начинающиеся с латинской буквы "M"

Command Default Cheat? Help Text
m customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).

Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity. If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.

m customaccel exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m customaccel max 0 Max mouse move scale factor, 0 for no limit
m customaccel scale 0 Custom mouse acceleration value.
m filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m forward 1 Mouse forward factor.
m mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m mousespeed 1 Windows mouse speed factor (range 1 to 20).
m pitch 0 Mouse pitch factor.
m side 0 Mouse side factor.
m yaw 0 Mouse yaw factor.
map Start playing on specified map.
map background Runs a map as the background to the main menu.
map edit None
map_noareas 0 Disable area to area connection testing.
mapcyclefile mapcycle.txt Sets the map cycle file to use for cycling maps.
maps Displays list of maps.
mat antialias 0 None
mat bloom 1 None
mat bufferprimitives 1 None
mat bumpbasis 0 None
mat bumpmap 1 Toggles bumpmap rendering on/off.
mat camerarendertargetoverlaysize 128 Yes None
mat clipz 1 None
mat compressedtextures 1 None
mat configcurrent Show the current video control panel config for the material system.
mat crosshair Display the name of the material/texture under the crosshair.
mat debug None
mat debugdepth 0 None
mat debugdepthmode 0 None
mat debugdepthval 128 None
mat debugdepthvalmax 256 None
mat depthbias decal -262144 None
mat depthbias normal 0 Yes None
mat diffuse 1 None
mat drawflat 0 Yes None
mat drawwater 1 Yes None
mat dxlevel 90 None
mat envmapsize 128 None
mat envmaptgasize 32 None
mat fastnobump 0 None
mat fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat fillrate 0 Yes None
mat filterlightmaps 1 Smooths lightmaps. Lighting appears blocky when this is off.
mat filtertextures 1 Smooths textures. Textures appear blocky when this is off.
mat forceaniso 1 Sets Anistropic Filtering Level
mat forcedynamic 0 Yes None
mat forcehardwaresync 1 None
mat frame sync enable 1 Yes None
mat frame sync force texture 0 Yes Force frame syncing to lock a managed texture.
mat framebuffercopyoverlaysize 128 None
mat fullbright 0 Yes None
mat hsv 0 None
mat info Shows material system info
mat leafvis 0 Draw wireframe of current leaf
mat levelflush 1 None
mat loadtextures 1 None
mat luxels 0 Yes None
mat maxframelatency 1 None
mat measurefillrate 0 Yes None
mat mipmaptextures 1 None
mat monitorgamma 2 Monitor gamma (typically 2.2 for CRT and 1.7 for LCD).
mat norendering 0 None
mat normalmaps 0 Yes None
mat normals 0 Yes None
mat parallaxmap 0 None
mat picmip 0 Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low
mat proxy 0 None
mat reducefillrate 0 None
mat reloadallmaterials None
mat reloadmaterial None
mat reloadtextures None
mat reversedepth 0 Yes None
mat savechanges Saves current video configuration to the registry.
mat setvideomode Sets the width, height, windowed state of the material system.
mat shadowstate 1 None
mat show texture memory usage 0 Display the texture memory usage on the HUD.
mat showcamerarendertarget 0 Yes None
mat showenvmapmask 0 None
mat showframebuffertexture 0 Yes None
mat showlightmapcomponent 0 0: show normal-mapped lightmap

1: show component 11: show component 21: show component 3

mat showlightmappage -1 None
mat showlowresimage 0 None
mat showmaterials Show materials.
mat showmaterialsverbose None
mat showmiplevels 0 None
mat showtextures Show textures.
mat showwatertextures 0 Yes None
mat skybloomamount 1 None
mat slopescaledepthbias decal 0 Yes None
mat slopescaledepthbias normal 0 Yes None
mat softwarelighting 0 None
mat softwareskin 0 None
mat specular 1 Enable/Disable specularity for performance testing. Will cause a material reload upon change.
mat spewvertexandpixelshaders Print all vertex and pixel shaders currently loaded to the console.
mat stub 0 Yes None
mat suppress Suppress a material from drawing
mat surfaceid 0 None
mat surfacemat 0 None
mat texture limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
+mat texture list None
-mat texture list None
mat texture list 0 For debugging, show a list of used textures per frame
mat texture list all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat texturelist directories 0 None
mat texturelist files 1 None
mat trilinear 1 None
mat viewportscale 1 Yes Debugging viewport scale
mat vsync 0 Force sync to vertical retrace
mat wateroverlaysize 128 None
mat wireframe 0 See Optimization Commands.
mat yuv 0 Turns the screen monochrome
maxplayers Change the maximum number of players allowed on this server.
mem dump Dump memory stats.
mem dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem force flush 0 Force cache flush of unlocked resources on every alloc.
metropolice charge 1 None
metropolice chase use follow 0 None
metropolice move and melee 1 None
minisave Saves game (for current level only!)
mod forcedata 1 Forces all model file data into cache on model load.
monk headshot freq 2 None
mortar visualize 0 None
+movedown None
-movedown None
+moveleft None
-moveleft None
+moveright None
-moveright None
+moveup None
-moveup None
mp allowNPCs 1 None
mp autoteambalance 1 None - New Source Engine
mp autoteambalance delay 1 Time after the teams become unbalanced to attempt to switch players. - New Source Engine
mp autoteambalance warning delay 1 Time after the teams become unbalanced to print a balance warning. - New Source Engine
mp allowspectators 1 Toggles whether the server allows spectator mode or not.
mp autocrosshair 1 None
mp bonusroundtime 1 Time after round win until round restarts - New Source Engine
mp buytime 1.5 Time players have to buy weapons
mp chattime 10 Amount of time players can chat after the game is over.
mp decals 200 None
mp defaultteam 0 None
mp enableroundwaittime 1 Enable timers to wait between rounds. - New Source Engine
mp facefronttime 3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp falldamage 0 None
mp feetyawrate 720 How many degrees per second that we can turn our feet or upper body.
mp flashlight 0 None
mp footsteps 1 None
mp forcecamera 0 Restricts spectator modes for dead players.
mp forcerespawn 1 None
mp fraglimit 0 None
mp friendlyfire 0 None
mp ik 1 Use IK on in-place turns.
mp logecho 1 None
mp logfile 1 None
mp maxrounds 1 Max number of rounds to play before server changes maps - New Source Engine.
mp restartround 1 If non-zero, the current round will restart in the specified number of seconds - New Source Engine.
mp stalemate timelimit 1 Timelimit (in seconds) of the stalemate round. - New Source Engine.
mp teamlist 0 None
mp teamoverride 1 None
mp teamplay 0 None
mp teams unbalance limit 1 Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - New Source Engine.
mp timelimit 0 Game time per map in minutes.
mp weaponstay 0 None
mp winlimit 0 Max number of rounds one team can win before server changes maps - New Source Engine.
mp3 (Counter-Strike: Source only) Starts the Valve MP3 Player.
muzzleflash light 1 None

Команды начинающиеся с латинской буквы "N"

Command Default Cheat? Help Text
name 0 Current user name.
nav begin area Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav clear walkable marks Erase any previously placed walkable positions.
nav connect To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav corner lower Lower the selected corner of the currently marked Area.
nav corner raise Raise the selected corner of the currently marked Area.
nav corner select Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav crouch Toggles the 'must crouch in this area' flag used by the AI system.
nav delete Deletes the currently highlighted Area.
nav disconnect To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav edit 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav end area Defines the second corner of a new Area and creates it.
nav generate Generate a Navigation Mesh for the current map and save it to disk.
nav jump Toggles the 'traverse this area by jumping' flag used by the AI system.
nav load Loads the Navigation Mesh for the current map.
nav mark Marks the Area under the cursor for manipulation by subsequent editing commands.
nav mark unnamed Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav mark walkable Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav merge To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav no jump Toggles the 'don't jump in this area' flag used by the AI system.
nav place floodfill Sets the Place of the Area under the cursor to the current Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav place pick Sets the current Place to the Place of the Area under the cursor.
nav precise Toggles the 'don't avoid obstacles' flag used by the AI system.
nav quicksave 1 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav save Saves the current Navigation Mesh to disk.
nav show approach points 0 Show Approach Points in the Navigation Mesh.
nav show danger 0 Show current 'danger' levels.
nav splice To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav split To split an Area into two, align the split line using your cursor and invoke the split command.
nav strip Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav toggle place mode Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav toggle place painting Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav use place If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
net blockmsg 0 Yes 1|name>
net channels Shows net channel info.
net chokeloop 0 Apply bandwidth choke to loopback packets.
net drawslider 0 Draw completion slider during signon.
net droppackets 0 Yes Drops next n packets on client.
net fakelag 0 Yes Lag all incoming network data (including loopback) by this many milliseconds.
net fakeloss 0 Yes Simulate packet loss as a percentage (negative means drop 1/n packets).
net graph 0 Draw the network usage graph.
net graphheight 64 None
net graphpos 1 None
net graphsolid 1 None
net maxfilesize 16 Max filesize server can transfer to clients.
net maxfragments 1280 Max fragment bytes per packet.
net scale 5 None
net showdrop 0 Show dropped packets in console
net showevents 0 Print game event infos to console.
net showfragments 0 Show netchannel fragments.
net showmsg 0 1|name>
net showpeaks 0 Show messages for large packets only: <size>
net showsplits 0 Show info about packet splits.
net showtcp 0 Dump TCP stream summary to console.
net showudp 0 Dump UPD packets summary to console
net start Initializes multiplayer network sockets.
net synctags 0 Yes Insert tokens into the net stream to find client/server mismatches.
next 0 Yes Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo Play next demo in sequence.
noclip Yes Toggle. Player becomes non-solid and flies. Useful for developers and players that have gotten physically stuck.
notarget Toggle. Player becomes hidden to NPCs.
npc ammo deplete Subtracts half of the target's ammo.
npc_barnacle_swallow 0 Use prototype swallow code.
npc bipass Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at.
npc_citizen_auto_player_squad 1 None
npc_citizen_auto_player_squad_allow_use 0 None
npc_citizen_explosive_resist 0 None
npc_citizen_insignia 0 None
npc_citizen_squad_marker 0 None
npc combat Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at.
npc conditions Displays all the current AI conditions that an NPC has in the overlay text.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at.
npc create Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
Arguments
{npc_class_name}.
npc create aimed Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
Arguments
{npc_class_name}.
npc create equipment 0 None
npc destroy Removes the given NPC(s) from the universe
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at.
npc destroy unselected Removes all NPCs from the universe that aren't currently selected.
npc enemies Shows memory of NPC. Draws an X on top of each memory.
Blue
Eluded entities (don't know where it went)
Green
Unreachable entities (can't get to it)
Red
Current enemy
Magenta
Current target entity
Pink
All other entities drawn
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc focus Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc freeze Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
npc go Selected NPC(s) will go to the location that the player is looking (shown with a purple box).
npc go do run 1 Set whether should run on NPC go.
npc go random Sends all selected NPC(s) to a random node.
npc heal Heals the target back to full health.
npc height adjust 1 Enable test mode for ik height adjustment.
npc kill Kills the given NPC(s)
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc nearest Draw's a while box around the NPC(s) nearest node
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc reset Reloads schedules for all NPC's from their script files.
npc route Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
Blue
Path to a node
Cyan
Detour around an object (triangulation)
Red
Jump
Maroon
Path to final target position
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc select Selects or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at
npc sentences 0 None
npc speakall Force the npc to try and speak all their responses.
npc squads Obsolete. Replaced by npc_combat.
npc steering Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc steering all Displays the steering obstructions of all NPCs (used to perform local avoidance).
npc_strider_height_adj 0 None
npc_strider_shake_ropes_magnitude 150 None
npc_strider_shake_ropes_radius 1200 None
npc task text Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc tasks Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc thinknow Trigger NPC to think.
npc viewcone Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments
{npc_name} / {npc class_name} / no argument picks what player is looking at.
npc vphysics 0 None

Команды начинающиеся с латинской буквы "O"

Command Default Cheat? Help Text
old radiusdamage 0 None
overview health 1 Show player's health in map overview.
overview locked 1 Locks map angle, doesn't follow view angle.
overview mode 1|2>
overview names 1 Show player's names in map overview.
overview tracks 1 Show player's tracks in map overview.
overview zoomabs Sets overview map zoom: <zoom>
overview zoomrel Changes overview map zoom: <factor>

Команды начинающиеся с латинской буквы "P"

Command Default Cheat? Help Text
particle simulateoverflow 0 Yes Used for stress-testing particle systems. Randomly denies creation of particles.
password 0 Current server access password
path Show the engine filesystem path.
pause Toggle the server pause state.
perfui Show/hide the level performance tools UI.
perfvisualbenchmark None
perfvisualbenchmark abort None
phonemedelay 0 Phoneme delay to account for sound system latency.
phonemefilter 0 Time duration of box filter to pass over phonemes.
phonemesnap 1 Don't force visemes to always consider two phonemes, regardless of duration.
phys impactforcescale 1 None
phys penetration error time 10 Controls the duration of vphysics penetration error boxes.
phys pushscale 1 None
phys speeds 0 None
phys stressbodyweights 5 None
phys swap Automatically swaps the current weapon for the physcannon and back again.
phys timescale 1 Scale time for physics
phys upimpactforcescale 0 None
physcannon_ball_cone 0 None
physcannon_chargetime 2 None
physcannon_cone 0 None
physcannon_maxforce 1500 None
physcannon_maxmass 250 None
physcannon_mega_pullforce 8000 None
physcannon_mega_tracelength 850 None
physcannon_minforce 700 None
physcannon_pullforce 4000 None
physcannon_tracelength 250 None
physics budget Times the cost of each active object
physics debug entity Dumps debug info for an entity
physics highlight active Turns on the absbox for all active physics objects
physics report active Lists all active physics objects
physics select Dumps debug info for an entity
physicsshadowupdate render 0 None
picker Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments
Full - enables all debug information
ping Display ping to server.
pistol use new accuracy 1 None
pixelvis debug Dump debug info
play Play a sound.
playdemo Play a recorded demo file (.dem ).
player old armor 0 None
player showpredictedposition 0 None
player showpredictedposition timestep 1 None
player squad autosummon debug 0 None
player squad autosummon move tolerance 20 None
player squad autosummon player tolerance 10 None
player squad autosummon time 5 None
player squad autosummon time after combat 8 None
player squad double tap time 0 None
player squad transient commands 1 None
player throwforce 1000 None
playflush Play a sound, reloading from disk in case of changes.
playgamesound Play a sound from the game sounds txt file
playsoundscape Forces a soundscape to play
playvol Play a sound at a specified volume.
plugin load Loads a plugin present in the addons directory.
plugin print Prints loaded plugins (server).
plugin unload Unloads a plugin based on it's ID in plugin_print.
progress enable None
prop crosshair Shows name for prop looking at
prop debug Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props break max pieces -1 None
pwatchent -1 Yes Entity to watch for prediction system changes.
pwatchvar 0 Yes Entity variable to watch in prediction system for changes.

Команды начинающиеся с латинской буквы "Q"

Command Default Cheat? Help Text
quit Exit the engine.
quti Exit the engine.

Команды начинающиеся с латинской буквы "R"

Command Default Cheat? Help Text
r 3dnow 1 hl2 : to make engine uses amd 3dnow registers
r 3dsky 1 Yes Enable the rendering of 3d sky boxes
r AirboatPitchCurveLinear 60 Yes None
r AirboatPitchCurveZero 25 Yes None
r AirboatRollCurveLinear 120 Yes None
r AirboatRollCurveZero 90 Yes None
r AirboatViewBlendTo 1 Yes None
r AirboatViewBlendToScale 0 Yes None
r AirboatViewBlendToTime 1 Yes None
r AirboatViewDampenDamp 1 Yes None
r AirboatViewDampenFreq 7 Yes None
r AirboatViewZHeight 0 Yes None
r ambientlightingonly 0 Yes Set this to 1 to light models with only ambient lighting (and no static lighting).
r aspectratio 0 Yes None
r avglight 1 None
r avglightmap 0 None
r cheapwaterend None
r cheapwaterstart None
r cleardecals Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1 Yes None
r colorstaticprops 0 Yes None
r debugcheapwater 0 Yes None
r debugrandomstaticlighting 0 Yes Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r decal cullsize 5 Decals under this size in pixels are culled
r decals 2048 None
r decalstaticprops 1 Decal static props test
r DispBuildable 0 Yes None
r DispDrawAxes 0 None
r DispEnableLOD 0 None
r DispFullRadius 400 Radius within which a displacement will stay at its highest LOD
r DispLockLOD 0 None
r DispRadius 500 None
r DispSetLOD 0 None
r DispTolerance 5 None
r DispUpdateAll 0 None
r DispUseStaticMeshes 1 Yes High end machines use static meshes. Low end machines use temp meshes.
r DispWalkable 0 Yes None
r DoCovertTransitions 0 None
r dopixelvisibility 1 None
r drawbatchdecals 1 Render decals batched.
r DrawBeams 1 Yes None
r drawbrushmodels 1 Yes Render brush models.
r drawclipbrushes 0 Yes Draw clip brushes
r drawdecals 1 Yes Render decals.
r drawdetailprops 1 None
r DrawDisp 1 Yes Toggles rendering of displacment maps
r drawentities 1 Yes None
r drawflecks 1 None
r drawfullskybox 1 Yes None
r drawleaf -1 Yes Draw the specified leaf.
r drawlightcache 0 Yes 0: off

1: draw light cache entries2: draw rays

r drawlightinfo 0 Yes None
r drawlights 0 Yes None
r drawmodeldecals 1 None
r DrawModelLightOrigin 0 Yes None
r drawmodelstatsoverlay 0 Yes None
r drawmodelstatsoverlaydistance 500 Yes None
r drawmodelstatsoverlaymax 1 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r drawmodelstatsoverlaymin 0 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r drawopaquerenderables 1 Yes None
r drawopaqueworld 1 Yes None
r drawothermodels 1 Yes None
r drawparticles 1 Yes Enable/disable particle rendering
r drawpixelvisibility 0 Show the occlusion proxies
r_DrawPortals 0 Yes None
r DrawRain 1 Yes Enable/disable rain rendering.
r drawrenderboxes 0 Yes None
r drawropes 1 Yes None
r drawskybox 1 Yes None
r DrawSpecificStaticProp -1 None
r drawsprites 1 Yes None
r drawstaticprops 1 Yes None
r drawtranslucentrenderables 1 Yes None
r drawtranslucentworld 1 Yes None
r drawvgui 1 Yes Enable the rendering of vgui panels
r drawviewmodel 1 Yes None
r drawworld 1 Yes Render the world.
r dynamic 1 None
r eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r eyegloss 1 None
r eyemove 1 None
r eyes 1 None
r eyeshift x 0 None
r eyeshift y 0 None
r eyeshift z 0 None
r eyesize 0 None
r eyewaterepsilon 7 Yes None
r farz -1 Yes Override the far clipping plane. -1 means to use the value in env_fog_controller.
r fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r flashlightconstant 0 Yes None
r flashlightdrawfrustum 0 None
r flashlightdrawfrustumbbox 0 None
r flashlightdrawsweptbbox 0 None
r flashlightfar 750 Yes None
r flashlightfov 45 Yes None
r flashlightlinear 100 Yes None
r flashlightlockposition 0 Yes None
r flashlightmodels 1 None
r flashlightnear 1 Yes None
r flashlightnodraw 0 None
r flashlightoffsetx 10 Yes None
r flashlightoffsety -20 Yes None
r flashlightoffsetz 24 Yes None
r flashlightquadratic 0 Yes None
r flashlightvisualizetrace 0 Yes None
r flex 1 None
r flushlod Flush and reload LODs.
r ForceRestore 0 None
r ForceWaterLeaf 1 Enable for optimization to water - considers view in leaf under water for purposes of culling
r frustumcullworld 1 None
r JeepFOV 90 Yes None
r JeepViewBlendTo 1 Yes None
r JeepViewBlendToScale 0 Yes None
r JeepViewBlendToTime 1 Yes None
r JeepViewDampenDamp 1 Yes None
r JeepViewDampenFreq 7 Yes None
r JeepViewZHeight 10 Yes None
r lightaverage 1 Activates/deactivate light averaging
r lightcache numambientsamples 162 number of random directions to fire rays when computing ambient lighting
r lightcachecenter 1 Yes None
r lightinterp 5 Controls the speed of light interpolation, 0 turns off interpolation
r lightmap -1 None
r lightstyle -1 None
r lockpvs 0 Yes Lock the PVS so you can fly around and inspect what is being drawn.
r lod -1 None
r lod noupdate 0 None
r mapextents 16384 Yes Set the max dimension for the map. This determines the far clipping plane
r maxdlights 32 None
r maxmodeldecal 50 None
r maxnewsamples 6 None
r maxsampledist 128 None
r minnewsamples 3 None
r mmx 1 hl1 and hl2 : to make engines use mmx registers
r modellodscale 1 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r modelwireframedecal 0 Yes None
r newflashlight 1 Yes None
r newproplighting 0 None
r nohw 0 Yes None
r norefresh 0 None
r nosw 0 Yes None
r novis 0 Yes Turn off the PVS.
r occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r occludermincount 0 At least this many occluders will be used, no matter how big they are.
r occlusion 1 Activate/deactivate the occlusion system.
r occlusionspew 0 Activate/deactivates spew about what the occlusion system is doing.
r overlaywireframe 0 None
r PhysPropStaticLighting 1 None
r pixelvis partial 1 None
r_portalscloseall 0 None
r_portalsopenall 0 None
r_PortalTestEnts 1 Yes Clip entities against portal frustums.
r printdecalinfo None
r propsmaxdist 1200 Maximum visible distance
r radiosity 4
0
No radiosity
1
Radiosity with ambient cube (6 samples)
2
Radiosity with 162 samples
3
162 samples for static props, 6 samples for everything else
r rainalpha 0 None
r rainalphapow 0 None
r raindensity 0 None
r RainHack 0 None
r rainlength 0 None
r RainProfile 0 Enable/disable rain profiling.
r RainRadius 1500 None
r RainSideVel 130 How much sideways velocity rain gets.
r RainSimulate 1 Enable/disable rain simulation.
r rainspeed 600 None
r RainSplashPercentage 20 None
r rainwidth 0 None
r renderoverlayfragment 1 None
r rootlod 0 Root LOD
r ropebatch 1 None
r ropetranslucent 1 None
r screenfademaxsize 0 Maximum prop visible distance
r screenfademinsize 0 Minimum prop visible distance
r screenoverlay None
r sequence debug 0 None
r shadowangles Set shadow angles
r shadowblobbycutoff some shadow stuff
r shadowcolor Set shadow color
r shadowdir Set shadow direction
r shadowdist Set shadow distance
r shadowids 0 None
r shadowlod -1 None
r shadowlodbias 2 None
r shadowmaxrendered 32 None
r shadowrendertotexture 1 Determines shadow quality - is the same as the "Shadow Detail" option in the menu
r shadows 1 Determines whether shadows are drawn
r shadowwireframe 0 Yes None
r showenvcubemap 0 Yes None
r skin 0 None
r skybox 1 Yes Enable the rendering of sky boxes
r_snapportal -1 None
r spewleaf 0 None
r sse 1 hl2 : to make engine uses sse registers
r sse2 1 hl2 : to make engine uses sse registers
r staticpropinfo 0 None
r teeth 1 None
r TransitionSensitivity 6 Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r updaterefracttexture 1 None
r vehicleBrakeRate 1 Yes None
r vehicleDrawDebug 0 Yes None
r VehicleViewClamp 1 Yes None
r VehicleViewDampen 1 Yes None
r visocclusion 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
r visualizelighttraces 0 Yes None
r visualizelighttracesshowfulltrace 0 Yes None
r visualizeproplightcaching 0 None
r visualizetraces 0 Yes None
r WaterDrawReflection 1 Enable water reflection
r WaterDrawRefraction 1 Enable water refraction
r waterforceexpensive 1 None
r waterforcereflectentities 0 None
r worldlightmin 0 None
r worldlights 2 number of world lights to use per vertex
rate 12000 Max bytes/sec the host can receive data
rcon Issue an rcon command.
rcon address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon password 0 remote console password.
recompute speed Recomputes clock speed (for debugging purposes).
record Record a demo.
+reload None
-reload None
reload Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid Remove a user ID from the ban list.
removeip Remove an IP address from the ban list.
replaydelay 0 None
report entities Lists all entities
report simthinklist Lists all simulating/thinking entities
report soundpatch reports sound patch count
report soundpatch reports sound patch count
report touchlinks Lists all touchlinks
respawn entities Yes Respawns all entities on the map. Is only usable on single player games.
restart Restart the game on the same level (add setpos to jump to current view position on restart).
retry Retry connection to last server.
revert Revert convars to their default values.
+right Start moving player right (button down)
-right Stop moving player right (button up)
room type 0 None
rope averagelight 1 Makes ropes use average of cubemap lighting instead of max intensity.
rope collide 1 Collide rope with the world
rope drawlines 0 None
rope shake 0 None
rope smooth 1 Do an antialiasing effect on ropes
rope smooth enlarge 1 How much to enlarge ropes in screen space for antialiasing effect
rope smooth maxalpha 0 Alpha for rope antialiasing effect
rope smooth maxalphawidth 1 None
rope smooth minalpha 0 Alpha for rope antialiasing effect
rope smooth minwidth 0 When using smoothing, this is the min screenspace width it lets a rope shrink to
rope subdiv 2 Rope subdivision amount
rope wind dist 1000 Don't use CPU applying small wind gusts to ropes when they're past this distance.

Команды начинающиеся с латинской буквы "S"

Command Default Cheat? Help Text
save Saves current game.
say Display player message
say team Display player message to team
scene allowoverrides 1 When playing back a choreographed scene, allow per-model expression overrides.
scene flatturn 1 None
scene flush Flush all .vcds from the cache and reload from disk.
scene forcecombined 0 When playing back, force use of combined .wav files even in english.
scene maxcaptionradius 1200 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene print 0 When playing back a scene, print timing and event info to console.
scene showfaceto 0 When playing back, show the directions of faceto events.
scene showlook 0 When playing back, show the directions of look events.
scene showmoveto 0 When moving, show the end location.
+score None
-score None
scr centertime 2 None
screenshot Take a screenshot.
sensitivity 3 Mouse sensitivity.
servercfgfile 0 None
setang Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster None
setmodel Changes's player's model
setpause Set the pause state of the server.
setpos Move player to specified origin (must have sv_cheats).
shake Shake the screen.
shake show 0 Displays a list of the active screen shakes.
shake stop Stops all active screen shakes.
+showbudget None
-showbudget None
+showbudget texture None
-showbudget texture None
showbudget texture 0 Enable the texture budget panel.
+showbudget texture global None
-showbudget texture global None
showhitlocation 0 None
showinfo Shows a info panel: <type> <title> <message> [<command>]
showpanel Shows a viewport panel <name>
showparticlecounts 0 Display number of particles drawn per frame
+showscores None
-showscores None
showsniperdist 0 None
showsniperlines 0 None
showtriggers 0 Yes Shows trigger brushes
showtriggers toggle Toggle show triggers
+showvprof None
-showvprof None
singlestep 0 Yes Run engine in single step mode ( set next to 1 to advance a frame )
sk airboat drain rate 10 None
sk airboat max ammo 100 None
sk airboat recharge rate 15 None
sk allow autoaim 1 None
sk ally regen time 0 Time taken for an ally to regenerate a point of health.
sk ammo qty scale1 1 None
sk ammo qty scale2 1 None
sk ammo qty scale3 0 None
sk_antlion_health 30 None
sk_antlion_jump_damage 5 None
sk_antlion_swipe_damage 5 None
sk antlionguard dmg charge 20 None
sk antlionguard dmg shove 10 None
sk antlionguard health 500 None
sk apc health 750 None
sk apc missile damage 15 None
sk auto reload time 3 None
sk autoaim scale1 1 None
sk autoaim scale2 0 None
sk_barnacle_health 35 Barnacle spawn health.
sk barney health 35 None
sk battery 15 None
sk bullseye health 35 None
sk_citizen_giveammo_player_delay 10 None
sk_citizen_heal_ally 30 None
sk_citizen_heal_ally_delay 20 None
sk_citizen_heal_ally_min_pct 0 None
sk_citizen_heal_player 25 None
sk_citizen_heal_player_delay 25 None
sk_citizen_heal_player_min_forced 10 None
sk_citizen_heal_player_min_pct 0 None
sk_citizen_health 40 None
sk_citizen_player_stare_dist 72 None
sk_citizen_player_stare_time 1 None
sk_citizen_stare_heal_time 5 None
sk combine ball search radius 512 None
sk combine guard health 70 None
sk combine guard kick 15 None
sk combine s health 50 None
sk combine s kick 10 None
sk combineball guidefactor 1 None
sk combineball seek angle 15 None
sk combineball seek kill 0 None
sk crow health 1 None
sk crow melee dmg 0 None
sk crowbar lead time 0 None
sk dmg homer grenade 20 None
sk dmg inflict scale1 1 None
sk dmg inflict scale2 1 None
sk dmg inflict scale3 0 None
sk dmg pathfollower grenade 0 None
sk dmg sniper penetrate npc 0 None
sk dmg sniper penetrate plr 0 None
sk dmg take scale1 0 None
sk dmg take scale2 1 None
sk dmg take scale3 1 None
sk dropship container health 750 None
sk dynamic resupply modifier 1 None
sk env headcrabcanister shake amplitude 50 None
sk env headcrabcanister shake radius 1024 None
sk env headcrabcanister shake radius vehicle 2500 None
sk fraggrenade radius 250 None
sk gunship burst dist 768 None
sk gunship burst min 800 None
sk gunship burst size 15 None
sk gunship health increments 5 None
sk headcrab fast health 10 None
sk headcrab health 10 None
sk headcrab melee dmg 5 None
sk headcrab poison health 35 None
sk healthcharger 50 None
sk_healthkit 25 None
sk_healthvial 10 None
sk helicopter burstcount 12 How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk helicopter drone speed 450 How fast does the zapper drone move?
sk helicopter firingcone 20 The angle in degrees of the cone in which the shots will be fired
sk helicopter grenadedamage 30 The amount of damage the helicopter grenade deals.
sk helicopter grenadeforce 55000 The physics force that the helicopter grenade exerts.
sk helicopter grenaderadius 275 The damage radius of the helicopter grenade.
sk helicopter health 5600 None
sk helicopter roundsperburst 5 How many shots to fire in a single burst
sk homer grenade radius 100 None
sk_ichthyosaur_health 200 None
sk_ichthyosaur_melee_dmg 8 None
sk jeep gauss damage 15 None
sk_manhack_health 25 None
sk_manhack_melee_dmg 20 None
sk_manhack_v2 1 None
sk max 357 12 Size of clip
sk max alyxgun 150 Size of clip
sk max ar2 60 Size of clip
sk max ar2 altfire 3 Size of clip
sk max buckshot 30 Size of clip
sk max crossbow 10 Max number of arrows
sk max gauss round 30 None
sk max grenade 5 None
sk max pistol 150 Size of clip
sk max rpg round 3 None
sk max smg1 225 Size of clip
sk max smg1 grenade 3 None
sk max sniper round 30 None
sk metropolice health 40 None
sk metropolice simple health 26 None
sk metropolice stitch along hitcount 2 None
sk metropolice stitch at hitcount 1 None
sk metropolice stitch behind hitcount 3 None
sk metropolice stitch distance 1000 None
sk metropolice stitch reaction 1 None
sk metropolice stitch tight hitcount 2 None
sk npc arm 1 None
sk npc chest 1 None
sk npc dmg 357 30 None
sk npc dmg airboat 3 None
sk npc dmg alyxgun 3 Damage done to NPCs from weapon_alyxgun
sk npc dmg ar2 3 None
sk npc dmg buckshot 3 None
sk npc dmg combineball 15 None
sk npc dmg crossbow 10 None
sk npc dmg crowbar 5 None
sk npc dmg dropship 2 Dropship container cannon damage.
sk npc dmg fraggrenade 75 None
sk npc dmg grenade 75 None
sk npc dmg gunship 40 None
sk npc dmg gunship to plr 3 None
sk npc dmg helicopter 6 Damage helicopter shots deal to everything but the player
sk npc dmg helicopter to plr 3 Damage helicopter shots deal to the player
sk npc dmg pistol 3 None
sk npc dmg rpg round 50 None
sk npc dmg smg1 3 None
sk npc dmg smg1 grenade 50 None
sk npc dmg sniper round 100 None
sk npc dmg stunstick 40 None
sk npc head 3 None
sk npc leg 1 None
sk npc stomach 1 None
sk pathfollower grenade radius 0 None
sk player arm 1 None
sk player chest 1 None
sk player head 3 None
sk player leg 1 None
sk player stomach 1 None
sk plr dmg 357 40 None
sk plr dmg airboat 3 None
sk plr dmg alyxgun 5 Damage done to players from weapon alyxgun
sk plr dmg ar2 8 None
sk plr dmg buckshot 8 None
sk plr dmg crossbow 100 None
sk plr dmg crowbar 10 None
sk plr dmg fraggrenade 125 None
sk plr dmg grenade 150 None
sk plr dmg pistol 5 None
sk plr dmg rpg round 100 None
sk plr dmg smg1 4 None
sk plr dmg smg1 grenade 100 None
sk plr dmg sniper round 20 None
sk plr dmg stunstick 10 None
sk plr grenade drop time 30 None
sk plr health drop time 30 None
sk plr num shotgun pellets 7 None
sk rollermine shock 10 None
sk rollermine stun delay 3 None
sk rollermine vehicle intercept 1 None
sk_scanner_dmg_dive 25 None
sk_scanner_health 30 None
sk smg1 grenade radius 250 None
sk_stalker_health 50 None
sk_stalker_melee_dmg 5 None
sk_strider_health 350 None
sk_strider_num_missiles1 5 None
sk_strider_num_missiles2 7 None
sk_strider_num_missiles3 7 None
sk_suitcharger 75 Dedicated to both the func recharge and the item suitcharger entity.
sk_suitcharger_citadel 500 Dedicated to both the func recharge and the item suitcharger entity.
sk_suitcharger_citadel_maxarmor 200 Dedicated to both the func recharge and the item suitcharger entity.
sk_vortigaunt_armor_charge 30 None
sk_vortigaunt_dmg_claw 10 None
sk_vortigaunt_dmg_rake 25 None
sk_vortigaunt_dmg_zap 50 None
sk_vortigaunt_health 100 None
sk weapon ar2 alt fire duration 2 None
sk weapon ar2 alt fire mass 150 None
sk weapon ar2 alt fire radius 10 None
sk zombie dmg both slash 25 None
sk zombie dmg one slash 10 None
sk zombie health 50 None
sk_zombie_poison_dmg_spit 20 None
sk_zombie_poison_health 175 None
skill 1 Game skill level (1-3).
slist List servers on your LAN.
slot0 None
slot1 None
slot10 None
slot2 None
slot3 None
slot4 None
slot5 None
slot6 None
slot7 None
slot8 None
slot9 None
smoke trail 1 None
smoothstairs 1 Smooth player eye z coordinate when climbing stairs.
snapto None
snd async fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd async spew blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd disable mixer duck 0 None
snd duckerattacktime 0 None
snd duckerreleasetime 2 None
snd duckerthreshold 0 None
snd ducktovolume 0 None
snd flushasync Flush all async .wav data
snd foliage db loss 4 None
snd gain 1 None
snd gain max 1 None
snd gain min 0 None
snd memasync Show async memory stats
spec track 0 Tracks an entity in spec mode
snd mixahead 0 None
snd mixvol Set named Mixgroup to mix volume.
snd musicvolume 1 Music volume
snd noextraupdate 0 None
snd obscured gain dB -2 Yes None
snd pitchquality 1 None
snd profile 0 None
snd rebuildaudiocache Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd refdb 60 None
snd refdist 36 None
snd restart Restart sound system.
snd show 0 Yes Show sounds info
snd showclassname 0 None
snd showmixer 0 None
snd showstart 0 Yes None
snd soundmixer 0 None
snd surround speakers 0 None
snd visualize 0 Yes Show sounds location in world
snd vox captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd vox globaltimeout 300 None
snd vox sectimetout 300 None
snd vox seqtimetout 300 None
snd writemanifest If running a game, outputs the precache manifest for the current level
sndplaydelay None
sniperspeak 0 None
sniperviewdist 35 None
soundfade Fade client volume.
soundinfo Describe the current sound device.
soundlist List all known sounds.
soundpatch captionlength 2 How long looping soundpatch captions should display for.
soundscape fadetime 3 Time to crossfade sound effects between soundscapes
soundscape flush Flushes the server & client side soundscapes
speak Play a constructed sentence.
spec mode Set spectator mode
spec next Spectate next player
spec player Spectate player by name
spec pos dump position and angles to the console
spec prev Spectate previous player
spec scoreboard 0 None
+speed None
-speed None
spike generates a fake spike
startdemos Play demos in demo sequence.
startmovie Start recording movie frames.
startupmenu Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status Display map and connection status.
step spline 0 None
stop Finish recording demo.
stopdemo Stop playing back a demo.
stopsound Stops all playing sounds
stopsoundscape Stops all soundscape processing and fades current looping sounds
+strafe None
-strafe None
strider_always_use_procedural_height 0 None
strider_ar2_altfire_dmg 25 None
strider_distributed_fire 1 None
strider_eyepositions 0 None
strider_free_knowledge 0 None
strider_free_pass_cover_dist 120 None
strider_free_pass_duration 2 None
strider_free_pass_move_tolerance 320 None
strider_free_pass_refill_rate 0 None
strider_free_pass_start_time 3 None
strider_idle_test 0 None
strider_immolate 0 None
strider_pct_height_no_crouch_move 90 None
strider_peek_eye_dist 1 None
strider_peek_eye_dist_z 4 None
strider_peek_time 0 None
strider_peek_time_after_damage 4 None
strider_show_cannonlos 0 None
strider_show_focus 0 None
strider_show_weapon_los_condition 0 None
strider_show_weapon_los_z 0 None
strider_test_height 0 None
stuffcmds Parses and stuffs command line + commands to command buffer.
suitvolume 0 None
surfaceprop Reports the surface properties at the cursor
sv accelerate 10 None
sv airaccelerate 10 None
sv allowdownload 1 Allow clients to download files
sv allowupload 1 Allow clients to upload customizations files
sv alltalk 0 Players can hear all other players, no team restrictions
sv alternateticks 0 None
sv autojump 0 None
sv autoladderdismount 1 Automatically dismount from ladders when you reach the end (don't have to +USE).
sv autosave 1 Set to 1 to save game on level transition. Does not affect autosave triggers.
sv backspeed 0 How much to slow down backwards motion
sv bounce 0 Bounce multiplier for when physically simulated objects collide with other objects.
sv cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv cheats 0 Allow cheats on server if set to 1
sv contact 0 Contact email for server sysop
sv debug player use 0 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv debugresponses 0 Show verbose matching output (1 for simple, 2 for rule scoring)
sv deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv downloadurl 0 Allows Downloading of files via a webserver
sv deltatime 0 Enable profiling of CalcDelta calls
sv dumpresponses 0 Dump all response_rules.txt and rules (requires restart)
sv filterban 1 Set packet filtering by IP mode
sv findsoundname Find sound names which reference the specified wave files.
sv footsteps 1 Play footstep sound for players
sv forcepreload 0 Force server side preloading.
sv friction 4 World friction.
sv gravity 600 World gravity.
sv hltv 0 Enables HLTV on this server.
sv infinite aux power 0 Yes None
sv instancebaselines 1 Enable instanced baselines. Saves network overhead.
sv ladderautomountdot 0 When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv logbans 0 None
sv massreport 0 None
sv maxrate 0 Max bandwidth rate allowed on server, 0 == unlimited
sv maxspeed 320 None
sv maxunlag 1 Maximum lag compensation in seconds
sv maxupdaterate 60 Maximum updates per second that the server will allow
sv maxvelocity 3500 Maximum speed any ballistically moving object is allowed to attain per axis.
sv minrate 0 Min bandwidth rate allowed on server, 0 == unlimited
sv minupdaterate 10 Minimum updates per second that the server will allow
sv netvisdist 10000 Yes Test networking visibility distance
sv noclipaccelerate 5 None
sv noclipduringpause 0 Yes If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv noclipspeed 5 None
sv npc talker maxdist 1024 NPCs over this distance from the player won't attempt to speak.
sv password 0 Server password for entry into multiplayer games
sv pausable 0 Is the server pausable.
sv precachegeneric Usage: sv_precachegeneric <name> [ preload ]

Add file to precache list.

sv precacheinfo Show precache info.
sv precachemodel Usage: sv_precachemodel <name> [ preload ]

Add model to precache list.

sv precachesound Usage: sv_precachesound <name> [ preload ]

Add sound to precache list.

sv pushaway clientside size 15 Minimum size of pushback objects
sv rcon banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv rcon maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv rcon minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv rcon minfailuretime 30 Number of seconds to track failed rcon authentications
sv region -1 The region of the world to report this server in.
sv robust explosions 1 None
sv rollangle 0 Max view roll angle
sv rollspeed 200 None
sv sendtables 0 Force full sendtable sending path.
sv show crosshair target 0 None
sv showhitboxes -1 Yes Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv showladders 0 Show bbox and dismount points for all ladders (must be set before level load.)
sv skyname 0 Current name of the skybox texture
sv soundemitter filecheck Report missing wave files for sounds and game_sounds files.
sv soundemitter flush Flushes the sounds.txt system (server only)
sv soundemitter trace 0 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv soundscape printdebuginfo print soundscapes
sv specaccelerate 5 None
sv specnoclip 1 None
sv specspeed 3 None
sv stats 1 Collect CPU usage stats
sv stepsize 18 None
sv stopspeed 100 Minimum stopping speed when on ground.
sv stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv strict notarget 0 If set, notarget will cause entities to never think they are in the pvs
sv suppress viewpunch 0 None
sv teststepsimulation 1 None
sv thinktimecheck 0 Check for thinktimes all on same timestamp.
sv timeout 65 After this many seconds without a message from a client, the client is dropped
sv unlag 1 Enables player lag compensation
sv unlockedchapters 14 Highest unlocked game chapter.
sv visiblemaxplayers -1 Overrides the max players reported to prospective clients.
sv voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv voiceenable 1 None
sv wateraccelerate 10 None
sv waterdist 12 Vertical view fixup when eyes are near water plane.
sv waterfriction 1 None

Команды начинающиеся с латинской буквы "T"

Command Default Cheat? Help Text
template debug 0 None
Test CreateEntity None
test dispatcheffect Test a client-side dispatch effect.
Usage
test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults
<distance 1024> <flags 0> <magnitude 0> <scale 0>
Test EHandle None
test entity blocker Test command that drops an entity blocker out in front of the player.
Test InitRandomEntitySpawner None
Test Loop Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test LoopCount Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test LoopForNumSeconds Test_LoopForNumSeconds <loop name>
test nav opt 1 None
Test ProxyToggle EnableProxy None
Test ProxyToggle EnsureValue None
Test ProxyToggle SetValue None
Test RandomChance <code>Test_RandomChance <percent chance, 0-100> <token1> <token2...></code> - roll the dice and maybe run the command following the percentage chance.
Test RandomizeInPVS None
Test RandomPlayerPosition None
Test RemoveAllRandomEntities None
Test RunFrame None
Test SendKey None
Test SpawnRandomEntities None
Test StartLoop <code>Test_StartLoop <loop name></code> - denote the start of a loop. Really just defines a named point you can jump to.
Test StartScript Start a test script running.
Test Wait None
Test WaitForCheckPoint None
testhudanim Test a HUD element animation. Arguments: <code><anim name></code>
testscript debug 0 Debug test scripts.
texture budget background alpha 128 How translucent the budget panel is
texture budget panel bottom of history fraction 0 Number between 0 and 1
texture budget panel global 0 Show global times in the texture budget panel.
texture budget panel height 284 Height in pixels of the budget panel
texture budget panel width 512 Width in pixels of the budget panel
texture budget panel x 0 Number of pixels from the left side of the game screen to draw the budget panel
texture budget panel y 450 Number of pixels from the top side of the game screen to draw the budget panel
think limit 0 Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson Switch to third person camera.
timedemo Play a demo and report performance info.
timedemoquit Play a demo, report performance info, and then exit
timerefresh Profile the renderer.
toggleconsole Show/hide the console.
trace report 0 None
tracer extra 1 None

Команды начинающиеся с латинской буквы "U"

Command Default Cheat? Help Text
unbind Unbind a key.
unbindall Unbind all keys.
unpause Unpause the game.
+use None
-use None
use Use a particular weapon.

Arguments: <code><weapon_name></code>

user Show user data.
users Show user info for players on server.

Команды начинающиеся с латинской буквы "V"

Command Default Cheat? Help Text
v centermove 0 None
v centerspeed 500 None
v ipitch cycle 1 None
v ipitch level 0 None
v iroll cycle 0 None
v iroll level 0 None
v iyaw cycle 2 None
v iyaw level 0 None
vcollide wireframe 0 Yes None
vcollide wireframe axes 0 None
version Print version info string.
vgui drawfocus 0 Report which panel is under the mouse.
+vgui drawtree None
-vgui drawtree None
vgui drawtree 0 Yes Draws the VGUI panel hierarchy to the specified depth level.
vgui drawtree clear None
vgui drawtree freeze 0 Set to 1 to stop updating the <code>vgui_drawtree</code> view.
vgui drawtree hidden 0 Draw the hidden panels.
vgui drawtree panelalpha 0 Show the panel alpha values in the <code>vgui_drawtree</code> view.
vgui drawtree panelptr 0 Show the panel pointer values in the <code>vgui_drawtree</code> view.
vgui drawtree popupsonly 0 Draws the VGUI popup list in hierarchy(1) or most recently used(2) order.
vgui drawtree render order 0 List the <code>vgui_drawtree</code> panels in render order.
vgui drawtree visible 1 Draw the visible panels.
vgui togglepanel show/hide VGUI panel by name.
viewmodel fov 54 Yes None
violence ablood 1 Draw alien blood
violence agibs 1 Show alien gib entities
violence hblood 1 Draw human blood
violence hgibs 1 Show human gib entities
voice avggain 0 None
voice clientdebug 0 None
voice dsound 0 None
voice enable 1 None
voice fadeouttime 0 None
voice forcemicrecord 1 None
voice inputfromfile 0 Get voice input from "<code>voice_input.wav</code>" rather than from the microphone.
voice loopback 0 None
voice maxgain 10 None
voice modenable 1 Enable/disable voice in this mod.
voice overdrive 2 None
voice overdrivefadetime 0 None
voice profile 0 None
voice recordtofile 0 Record mic data and decompressed voice data into "<code>voice_micdata.wav</code>" and "<code>voice_decompressed.wav</code>".
voice scale 1 None
voice serverdebug 0 None
voice showchannels 0 None
voice showincoming 0 None
voice steal 2 None
+voicerecord None
-voicerecord None
volume 1 Sound volume.
vox reload Reload <code>sentences.txt</code> file.
voxeltree box View entities in the voxel-tree inside box <code><Vector(min), Vector(max)></code>;.
voxeltree playerview View entities in the voxel-tree at the player position.
voxeltree sphere View entities in the voxel-tree inside sphere <code><Vector(center), float(radius)></code>.
voxeltree view View entities in the voxel-tree.
vprof Toggle VProf profiler.
vprof adddebuggroup1 Add a new budget group dynamically for debugging.
vprof cachemiss Toggle VProf cache miss checking.
vprof cachemiss off Turn off VProf cache miss checking.
vprof cachemiss on Turn on VProf cache miss checking.
vprof child None
vprof collapse all Collapse the whole VProf tree.
vprof counters 0 None
vprof dump groupnames Write the names of all of the VProf groups to the console.
vprof dump spikes 0 Framerate at which VProf will begin to dump spikes to the console. "0" - disabled.
vprof expand all Expand the whole VProf tree.
vprof expand group Expand a budget group in the VProf tree by name.
vprof generate report Generate a report to the console.
vprof generate report AI Generate a report to the console.
vprof generate report AI only Generate a report to the console.
vprof generate report hierarchy Generate a report to the console.
vprof generate report map load Generate a report to the console.
vprof graph 0 Draw the VProf graph.
vprof graphheight 256 None
vprof graphwidth 512 None
vprof nextsibling None
vprof off Turn off VProf profiler.
vprof on Turn on VProf profiler.
vprof parent None
vprof playback start Start playing back a recorded <code>.vprof</code> file.
vprof playback step While playing back a <code>.vprof</code> file, step to the next tick.
vprof playback stop None
vprof prevsibling None
vprof record start Start recording VProf data for playback later.
vprof record stop None
vprof remote start Request a VProf data stream from the remote server (requires authentication)
vprof remote stop Stop an existing remote VProf data request
vprof reset Reset the stats in VProf profiler
vprof reset peaks Reset just the peak time in VProf profiler.
vprof scope 0 Set a specific scope to start showing vprof tree.
vprof unaccounted limit 0 Number of milliseconds that a node must exceed to turn red in the VProf panel.
vprof verbose 1 Set to one to show average and peak times.
vprof vtune group Enable VTune for a particular VProf group ("<code>disable</code>" to disable).
vtune Controls VTune's sampling.

Команды начинающиеся с латинской буквы "W"

Command Default Cheat? Help Text
wait Stop command parsing until next frame.
+walk None
-walk None
wc air edit further When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player.
wc air edit nearer When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player.
wc air node edit When in WC edit mode, toggles laying down or air nodes instead of ground nodes.
wc create When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see <code>ai_next_hull</code>).
wc destroy When in WC edit mode, destroys the node that the player is nearest to looking at (the node will be highlighted by a red box).
wc destroy undo When in WC edit mode restores the last deleted node.
wc link edit None
wc update entity Updates the entity's position/angles when in edit mode. Obsolete. Has been discontinued and replaced by the apparently identical hammer update entity in Orange Box games.
weapon showproficiency 0 None
writeid Writes a list of permanently-banned user IDs to <code>banned_user.cfg</code>.
writeip Save the ban list to <code>banned_ip.cfg</code>.

Команды начинающиеся с латинской буквы "Z"

Command Default Cheat? Help Text
zombie ambushdist 16000 None
zombie basemax 100 None
zombie basemin 100 None
zombie changemax 0 None
zombie changemin 0 None
zombie decaymax 0 None
zombie decaymin 0 None
zombie moanfreq 1 None
zombie stepfreq 4 None
+zoom None
-zoom None
zoom sensitivity ratio 1 Additional mouse sensitivity scale factor applied when FOV is zoomed in.