Console Command List/A

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Команда Стандарт Cheat? Подсказка
fov 0 Automates fov command to server.
restart Закрывает и перезапускает движок.
addip Добавляет IP адрес в Бан лист.
adsp alley min 122 Нету
adsp courtyard min 126 Нету
adsp debug 0 Нету
adsp door height 112 Нету
adsp duct min 106 Нету
adsp hall min 110 Нету
adsp low ceiling 108 Нету
adsp opencourtyard min 126 Нету
adsp openspace min 130 Нету
adsp openstreet min 118 Нету
adsp openwall min 130 Нету
adsp room min 102 Нету
adsp street min 118 Нету
adsp tunnel min 114 Нету
adsp wall height 128 Нету
ai actbusy search time 10 Нету
ai ally manager debug 0 Нету
ai auto contact solver 1 Нету
ai_citizen_debug_commander 1 Нету
ai clear bad links Clears bits set on nav links indicating link is unusable
ai debug actbusy 0 Yes Used to debug actbusy behavior. Usage:
1
Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
2
Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
3
Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
4
Display debug output of actbusy logic.
ai debug assault 0 Нету
ai debug directnavprobe 0 Нету
ai debug doors 0 Нету
ai debug efficiency 0 Нету
ai debug enemies 0 Нету
ai debug expressions 0 Show random expression decisions for NPCs.
ai debug follow 0 Нету
ai debug loners 0 Нету
ai debug looktargets 0 Нету
ai debug los 0 Yes NPC Line-Of-Sight debug mode.
1
Solid entities that block NPC LOC will be highlighted with white bounding boxes.
2
It'll show non-solid entities that would do it if they were solid.
ai debug nav 0 Нету
ai debug node connect Debug the attempted connection between two nodes
ai debug ragdoll magnets 0 Нету
ai debug readiness 0 Нету
ai debug shoot positions 0 Нету
ai debug speech 0 Нету
ai debug squads 0 Нету
ai debug think ticks 0 Нету
ai debugscriptconditions 0 Нету
ai disable Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai drawbattlelines 0 Yes Нету
ai dump hints Нету
ai efficiency override 0 Нету
ai follow move commands 1 Нету
ai follow use points 1 Нету
ai follow use points when moving 1 Нету
ai lead time 0 Нету
ai LOS mode 0 Нету
ai moveprobe debug 0 Нету
ai moveprobe jump debug 0 Нету
ai moveprobe usetracelist 0 None
ai new aiming 1 Нету
ai newgroundturret 0 Нету
ai next hull Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
ai no local paths 0 Нету
ai no node cache 0 Нету
ai no select box 0 Нету
ai no steer 0 Нету
ai no talk delay 0 Нету
ai nodes Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green
Ground node
Cyan
Air node
Magenta
Climb node
Grey
Node not available for selected hull size
Orange
Node currently locked
ai norebuildgraph 0 Нету
ai path adjust speed on immediate turns 1 Нету
ai path insert pause at est end 1 Нету
ai path insert pause at obstruction 1 Нету
ai reaction delay alert 0 Нету
ai reaction delay idle 0 Нету
ai readiness decay 120 Нету
ai rebalance thinks 1 Нету
ai reloadresponsesystems Reload all response system scripts.
ai report task timings on limit 0 Нету
ai resume If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai sequence debug 0 Нету
ai set move height epsilon Set how high AI bumps up ground walkers when checking steps
ai shot bias 1 Нету
ai shot bias max 1 Нету
ai shot bias min -1 Нету
ai shot stats 0 Нету
ai shot stats term 1000 Нету
ai show connect Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai show connect fly Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai show connect jump Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
Red
Connection disabled
ai show graph connect Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai show grid Draw a grid on the floor where looking.
ai show hints Displays all hints as small boxes
Blue
Hint is available for use
Red
Hint is currently being used by an NPC
Orange
Hint not being used by timed out
Grey
Hint has been disabled
ai show hull Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green
Ground movement
Blue
Jumping movement
Cyan
Flying movement
Magenta
Climbing movement
ai show hull attacks 0 Нету
ai show node Highlight the specified node
ai show think tolerance 0 Нету
ai show visibility Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai simulate task overtime 0 Нету
ai spread cone focus time 0 Нету
ai spread defocused cone multiplier 3 Нету
ai spread pattern focus time 0 Нету
ai step NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai think limit label 0 Нету
ai use clipped paths 1 Нету
ai use efficiency 1 Нету
ai use frame think limits 1 Нету
ai use readiness 1 Нету
ai use think optimizations 1 Нету
ainet generate report Generate a report to the console.
ainet generate report only Generate a report to the console.
air density Changes the density of air for drag computations.
airboat fatal stress 5000 Amount of stress in kg that would kill the airboat driver.
alias Alias a command.
+alt1 Нету
-alt1 Нету
+attack Запускает первичную атаку выбранного оружия.
-attack Нету
+attack2 Запускает вторичкую атаку выбранного оружия.
-attack2 Нету
autosave Нету