Console Command List/C

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Command Default Cheat? Help Text
c maxdistance 200 None
c maxpitch 90 None
c maxyaw 135 None
c mindistance 30 None
c minpitch 0 None
c minyaw -135 None
c orthoheight 100 None
c orthowidth 100 None
cache print Print out contents of cache memory.
cam command 0 Yes None
cam idealdist 64 None
cam idealpitch 0 None
cam idealyaw 90 None
cam snapto 0 None
+camdistance None
-camdistance None
+camin None
-camin None
+cammousemove None
-cammousemove None
camortho Switch to orthographic camera.
+camout None
-camout None
+campitchdown None
-campitchdown None
+campitchup None
-campitchup None
+camyawleft None
-camyawleft None
+camyawright None
-camyawright None
cancelselect None
cast hull Tests hull collision detection
cast ray Tests collision detection
cc captiontrace 1 Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in hud)
cc emit Emits a closed caption
cc lang 0 Current close caption language (emtpy = use game UI language)
cc linger time 1 Close caption linger time.
cc lookup crc For tracking down missing CC token strings
cc predisplay time 0 Close caption delay before showing caption.
cc sentencecaptionnorepeat 4 How often a sentence can repeat.
cc subtitles 0 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd Play or stop a cd track.
centerview None
ch createairboat Spawn airboat in front of the player.
ch createjeep Spawn jeep in front of the player.
changelevel Change server to the specified map
changelevel2 Transition to the specified map in single player
cl allowdownload 1 Client downloads customization files
cl allowupload 1 Client uploads customization files
cl anglespeedkey 0 None
cl animationinfo Hud element to examine.
cl backspeed 400 None
cl bob 0 None
cl bobcycle 0 None
cl bobup 0 None
cl class 0 Default class when joining a game
cl clock correction 1 Yes Enable/disable clock correction on the client.
cl clock correction adjustment max amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl clock correction adjustment max offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl clock correction adjustment min offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl clock correction force server tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it).
cl clock showdebuginfo 0 Yes Show debugging info about the clock drift.
cl clockdrift max ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl cmdbackup 2 For each command packet, how many additional history commands are sent ( helps in case of packet loss ) (This command no longer exists)
cl cmdrate 30 Max number of command packets sent to server per second
cl customsounds 0 Enable customized player sound playback
cl demoviewoverride 0 Override view during demo playback
cl detaildist 1200 Distance at which detail props (e.g. grass) are shown.
cl detailfade 400 Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
cl draw airboat wake 1 Yes None
cl drawhud 1 Yes Enable the rendering of the hud
cl drawleaf -1 Yes None
cl drawmaterial 0 Yes Draw a particular material over the frame
cl drawmonitors 1 None
cl drawshadowtexture 0 Yes None
cl ejectbrass 1 Determines whether spent shells are shown ejecting from a gun.
cl ent absbox Displays the client's absbox for the entity under the crosshair.
cl ent bbox Displays the client's bounding box for the entity under the crosshair.
cl ent rbox Displays the client's render box for the entity under the crosshair.
cl entityreport 0 Yes For debugging, draw entity states to console
cl extrapolate 1 Yes Enable/disable extrapolation if interpolation history runs out.
cl extrapolate amount 0 Yes Set how many seconds the client will extrapolate entities for.
cl flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet.
cl forcehighendmonitors 1 None
cl forcepreload 0 Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly.
cl forwardspeed 400 None
cl fullupdate Forces the server to send a full update packet
cl idealpitchscale 0 None
cl ignorepackets 0 Yes Force client to ignore packets (for debugging).
cl interp 0 Interpolate object positions starting this many seconds in past
cl interp npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl interpolate 1 Interpolate entities on the client.
cl lagcomp errorcheck 0 Player index of other player to check for position errors.
cl lagcompensation 1 Perform server side lag compensation of weapon firing events.
cl leveloverview 0 Yes None
cl localnetworkbackdoor 1 Enable network optimizations for single player games.
cl logofile 0 Spraypoint logo decal.
cl maxrenderable dist 3000 Yes Max distance from the camera at which things will be rendered
cl mouseenable 1 None
cl observercrosshair 1 None
cl overdraw test 0 Yes None
cl panelanimation blanak for all panels>.
cl particleeffect aabb buffer 2 Yes Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl pclass 0 Yes Dump entity by prediction classname.
cl pdump -1 Yes Dump info about this entity to screen.
cl phys props enable 1 Disable clientside physics props (must be set before loading a level).
cl phys props max 300 Maximum clientside physic props
cl phys timescale 1 Yes Sets the scale of time for client-side physics (ragdolls)
cl pitchdown 89 None
cl pitchspeed 225 None
cl pitchup 89 None
cl precacheinfo Show precache info (client).
cl pred optimize 2 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl predict 0 Perform client side prediction.
cl predictionlist 0 Yes Show which entities are predicting
cl predictweapons 1 Perform client side prediction of weapon effects.
cl ragdoll collide 0 None
cl rate 10000 Max bytes/sec the host can send data (This command no longer exists)
cl removedecals Remove the decals from the entity under the crosshair.
cl resend 6 Delay in seconds before the client will resend the 'connect' attempt
cl restrict server commands 1 Prevents the server from executing random console commands on the client. When cl_restrict_server_commands is enabled only concommands marked with FCVAR_SERVER_CAN_EXECUTE are allowed. Usage:
0
Don't restrict any server commands.
1
Restrict server commands in Valve multiplayer games.
2
Restrict server commands in all multiplayer games.
cl SetupAllBones 0 None
cl show bloodspray 1 None
cl show splashes 1 None
cl showanimstate -1 Yes Show the (client) animation state for the specified entity (-1 for none).
cl showanimstate log 0 Yes 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl showents Dump entity list to console.
cl showerror 0 Yes Show prediction errors, 2 for above plus detailed field deltas.
cl showevents 0 Yes Print event firing info in the console
cl_showfps 0 See Optimization Commands.
cl showpos 0 Draw current position at top of screen
cl ShowSunVectors 0 None
cl showtextmsg 1 Enable/disable text messages printing on the screen.
cl sidespeed 400 None
cl slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
cl smooth 1 Smooth view/eye origin after prediction errors
cl smoothtime 0 Smooth client's view after prediction error over this many seconds
cl soundemitter flush Flushes the sounds.txt system (client only)
cl soundfile 0 Jingle sound file.
cl soundscape flush Flushes the client side soundscapes
cl soundscape printdebuginfo print soundscapes
cl starfield diameter 128 None
cl starfield distance 256 None
cl sun decay rate 0 Yes None
cl team 0 Default team when joining a game
cl timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl updaterate 20 Number of packets per second of updates you are requesting from the server
cl upspeed 320 None
cl view Set the view entity index.
cl winddir 0 Weather effects wind direction angle
cl windspeed 0 Weather effects wind speed scalar
cl yawspeed 210 None
clear Clear all console output.
clear debug overlays clears debug overlays
clientport 27005 Host game client port
closecaption 0 Enable close captioning.
cmd Forward command to server.
collision shake amp 0 None
collision shake freq 0 None
collision shake time 0 None
combine guard spawn health 1 None
combine spawn health 1 None
+commandermousemove None
-commandermousemove None
con drawnotify 1 Disables drawing of notification area (for taking screenshots).
con enable 1 Allows the console to be activated.
con notifytime 8 How long to display recent console text to the upper part of the game window
con nprint bgalpha 50 Con_NPrint background alpha.
con nprint bgborder 5 Con_NPrint border size.
con trace 0 Print console text to low level printout.
connect Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
CreateHairball None
creditsdone None
crosshair 1 None
curve bias 0 None
cvarlist Show the list of convars/concommands.