Console Command List/E

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Command Default Cheat? Help Text
echo Echo text to console.
editdemo Edit a recorded demo file (.dem ).
endmovie Stop recording movie frames.
english 1 If set to 1, running the english language set of assets.
ent absbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent bbox Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent debugkeys 0 None
ent dump Usage: ent_dump <entity name></pre>
ent fire Usage: ent_fire <target> [action] [value] [delay]
ent info Usage: ent_info <class name></pre>
ent messages Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent messages draw 0 Yes Visualizes all entity input/output activity.
ent name None
ent pause Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent pivot Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent rbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent remove Removes the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent remove all Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
ent setname Sets the targetname of the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent show response criteria Print, to the console, an entity's current criteria set used to select responses.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent step When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent text Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
envmap None
escape Escape key pressed.
exec Execute script file.
exit Exit the engine.