Console Command List/G

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Command Default Cheat? Help Text
g_ai_citizen_show_enemy 0 None
g antlion maxgibs 16 None
g debug antlion 0 None
g debug antlionguard 0 None
g debug antlionmaker 0 Yes None
g debug basehelicopter 0 Yes None
g debug combine camera 0 None
g_debug_cscanner 0 None
g debug doors 0 None
g debug dropship 0 None
g debug dynamicresupplies 0 Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g debug gunship 0 Yes None
g debug headcrab 0 Yes None
g_debug_physcannon 0 None
g debug ragdoll removal 0 Yes None
g debug ragdoll visualize 0 Yes None
g debug trackpather 0 Yes None
g debug transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g debug turret 0 None
g debug turret ceiling 0 None
g debug vehiclebase 0 Yes None
g debug vehicledriver 0 Yes None
g debug vehicleexit 0 Yes None
g debug vehiclesound 0 Yes None
g helicopter bullrush bomb enemy distance 0 None
g helicopter bullrush bomb speed 850 The maximum distance the player can be from the chopper before it stops firing
g helicopter bullrush bomb time 10 None
g helicopter bullrush distance 5000 None
g helicopter bullrush mega bomb health 0 Fraction of the health of the chopper before it mega-bombs
g helicopter bullrush shoot height 650 The maximum distance the player can be from the chopper before it stops firing
g helicopter chargetime 2 How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g helicopter idletime 3 How much time we have to wait (on average) after we fire before we can charge up again
g helicopter maxfiringdist 2500 The maximum distance the player can be from the chopper before it stops firing
g jeepexitspeed 100 Yes None
g Language 0 None
g ragdoll fadespeed 600 None
g ragdoll maxcount 8 None
g test new antlion jump 1 None
gameui hide None
getpos dump position and angles to the console
give Give item to player. Arguments: <item_name>
gl clear 0 None
god Yes Toggle. Player becomes invulnerable. (Suit will still take damage.)
+graph None
-graph None
groundlist Display ground entity list <index>