Console Command List/P

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Command Default Cheat? Help Text
particle simulateoverflow 0 Yes Used for stress-testing particle systems. Randomly denies creation of particles.
password 0 Current server access password
path Show the engine filesystem path.
pause Toggle the server pause state.
perfui Show/hide the level performance tools UI.
perfvisualbenchmark None
perfvisualbenchmark abort None
phonemedelay 0 Phoneme delay to account for sound system latency.
phonemefilter 0 Time duration of box filter to pass over phonemes.
phonemesnap 1 Don't force visemes to always consider two phonemes, regardless of duration.
phys impactforcescale 1 None
phys penetration error time 10 Controls the duration of vphysics penetration error boxes.
phys pushscale 1 None
phys speeds 0 None
phys stressbodyweights 5 None
phys swap Automatically swaps the current weapon for the physcannon and back again.
phys timescale 1 Scale time for physics
phys upimpactforcescale 0 None
physcannon_ball_cone 0 None
physcannon_chargetime 2 None
physcannon_cone 0 None
physcannon_maxforce 1500 None
physcannon_maxmass 250 None
physcannon_mega_pullforce 8000 None
physcannon_mega_tracelength 850 None
physcannon_minforce 700 None
physcannon_pullforce 4000 None
physcannon_tracelength 250 None
physics budget Times the cost of each active object
physics debug entity Dumps debug info for an entity
physics highlight active Turns on the absbox for all active physics objects
physics report active Lists all active physics objects
physics select Dumps debug info for an entity
physicsshadowupdate render 0 None
picker Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments
Full - enables all debug information
ping Display ping to server.
pistol use new accuracy 1 None
pixelvis debug Dump debug info
play Play a sound.
playdemo Play a recorded demo file (.dem ).
player old armor 0 None
player showpredictedposition 0 None
player showpredictedposition timestep 1 None
player squad autosummon debug 0 None
player squad autosummon move tolerance 20 None
player squad autosummon player tolerance 10 None
player squad autosummon time 5 None
player squad autosummon time after combat 8 None
player squad double tap time 0 None
player squad transient commands 1 None
player throwforce 1000 None
playflush Play a sound, reloading from disk in case of changes.
playgamesound Play a sound from the game sounds txt file
playsoundscape Forces a soundscape to play
playvol Play a sound at a specified volume.
plugin load Loads a plugin present in the addons directory.
plugin print Prints loaded plugins (server).
plugin unload Unloads a plugin based on it's ID in plugin_print.
progress enable None
prop crosshair Shows name for prop looking at
prop debug Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props break max pieces -1 None
pwatchent -1 Yes Entity to watch for prediction system changes.
pwatchvar 0 Yes Entity variable to watch in prediction system for changes.