Console Command List/S

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Command Default Cheat? Help Text
save Saves current game.
say Display player message
say team Display player message to team
scene allowoverrides 1 When playing back a choreographed scene, allow per-model expression overrides.
scene flatturn 1 None
scene flush Flush all .vcds from the cache and reload from disk.
scene forcecombined 0 When playing back, force use of combined .wav files even in english.
scene maxcaptionradius 1200 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene print 0 When playing back a scene, print timing and event info to console.
scene showfaceto 0 When playing back, show the directions of faceto events.
scene showlook 0 When playing back, show the directions of look events.
scene showmoveto 0 When moving, show the end location.
+score None
-score None
scr centertime 2 None
screenshot Take a screenshot.
sensitivity 3 Mouse sensitivity.
servercfgfile 0 None
setang Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster None
setmodel Changes's player's model
setpause Set the pause state of the server.
setpos Move player to specified origin (must have sv_cheats).
shake Shake the screen.
shake show 0 Displays a list of the active screen shakes.
shake stop Stops all active screen shakes.
+showbudget None
-showbudget None
+showbudget texture None
-showbudget texture None
showbudget texture 0 Enable the texture budget panel.
+showbudget texture global None
-showbudget texture global None
showhitlocation 0 None
showinfo Shows a info panel: <type> <title> <message> [<command>]
showpanel Shows a viewport panel <name>
showparticlecounts 0 Display number of particles drawn per frame
+showscores None
-showscores None
showsniperdist 0 None
showsniperlines 0 None
showtriggers 0 Yes Shows trigger brushes
showtriggers toggle Toggle show triggers
+showvprof None
-showvprof None
singlestep 0 Yes Run engine in single step mode ( set next to 1 to advance a frame )
sk airboat drain rate 10 None
sk airboat max ammo 100 None
sk airboat recharge rate 15 None
sk allow autoaim 1 None
sk ally regen time 0 Time taken for an ally to regenerate a point of health.
sk ammo qty scale1 1 None
sk ammo qty scale2 1 None
sk ammo qty scale3 0 None
sk_antlion_health 30 None
sk_antlion_jump_damage 5 None
sk_antlion_swipe_damage 5 None
sk antlionguard dmg charge 20 None
sk antlionguard dmg shove 10 None
sk antlionguard health 500 None
sk apc health 750 None
sk apc missile damage 15 None
sk auto reload time 3 None
sk autoaim scale1 1 None
sk autoaim scale2 0 None
sk_barnacle_health 35 Barnacle spawn health.
sk barney health 35 None
sk battery 15 None
sk bullseye health 35 None
sk_citizen_giveammo_player_delay 10 None
sk_citizen_heal_ally 30 None
sk_citizen_heal_ally_delay 20 None
sk_citizen_heal_ally_min_pct 0 None
sk_citizen_heal_player 25 None
sk_citizen_heal_player_delay 25 None
sk_citizen_heal_player_min_forced 10 None
sk_citizen_heal_player_min_pct 0 None
sk_citizen_health 40 None
sk_citizen_player_stare_dist 72 None
sk_citizen_player_stare_time 1 None
sk_citizen_stare_heal_time 5 None
sk combine ball search radius 512 None
sk combine guard health 70 None
sk combine guard kick 15 None
sk combine s health 50 None
sk combine s kick 10 None
sk combineball guidefactor 1 None
sk combineball seek angle 15 None
sk combineball seek kill 0 None
sk crow health 1 None
sk crow melee dmg 0 None
sk crowbar lead time 0 None
sk dmg homer grenade 20 None
sk dmg inflict scale1 1 None
sk dmg inflict scale2 1 None
sk dmg inflict scale3 0 None
sk dmg pathfollower grenade 0 None
sk dmg sniper penetrate npc 0 None
sk dmg sniper penetrate plr 0 None
sk dmg take scale1 0 None
sk dmg take scale2 1 None
sk dmg take scale3 1 None
sk dropship container health 750 None
sk dynamic resupply modifier 1 None
sk env headcrabcanister shake amplitude 50 None
sk env headcrabcanister shake radius 1024 None
sk env headcrabcanister shake radius vehicle 2500 None
sk fraggrenade radius 250 None
sk gunship burst dist 768 None
sk gunship burst min 800 None
sk gunship burst size 15 None
sk gunship health increments 5 None
sk headcrab fast health 10 None
sk headcrab health 10 None
sk headcrab melee dmg 5 None
sk headcrab poison health 35 None
sk healthcharger 50 None
sk_healthkit 25 None
sk_healthvial 10 None
sk helicopter burstcount 12 How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk helicopter drone speed 450 How fast does the zapper drone move?
sk helicopter firingcone 20 The angle in degrees of the cone in which the shots will be fired
sk helicopter grenadedamage 30 The amount of damage the helicopter grenade deals.
sk helicopter grenadeforce 55000 The physics force that the helicopter grenade exerts.
sk helicopter grenaderadius 275 The damage radius of the helicopter grenade.
sk helicopter health 5600 None
sk helicopter roundsperburst 5 How many shots to fire in a single burst
sk homer grenade radius 100 None
sk_ichthyosaur_health 200 None
sk_ichthyosaur_melee_dmg 8 None
sk jeep gauss damage 15 None
sk_manhack_health 25 None
sk_manhack_melee_dmg 20 None
sk_manhack_v2 1 None
sk max 357 12 Size of clip
sk max alyxgun 150 Size of clip
sk max ar2 60 Size of clip
sk max ar2 altfire 3 Size of clip
sk max buckshot 30 Size of clip
sk max crossbow 10 Max number of arrows
sk max gauss round 30 None
sk max grenade 5 None
sk max pistol 150 Size of clip
sk max rpg round 3 None
sk max smg1 225 Size of clip
sk max smg1 grenade 3 None
sk max sniper round 30 None
sk metropolice health 40 None
sk metropolice simple health 26 None
sk metropolice stitch along hitcount 2 None
sk metropolice stitch at hitcount 1 None
sk metropolice stitch behind hitcount 3 None
sk metropolice stitch distance 1000 None
sk metropolice stitch reaction 1 None
sk metropolice stitch tight hitcount 2 None
sk npc arm 1 None
sk npc chest 1 None
sk npc dmg 357 30 None
sk npc dmg airboat 3 None
sk npc dmg alyxgun 3 Damage done to NPCs from weapon_alyxgun
sk npc dmg ar2 3 None
sk npc dmg buckshot 3 None
sk npc dmg combineball 15 None
sk npc dmg crossbow 10 None
sk npc dmg crowbar 5 None
sk npc dmg dropship 2 Dropship container cannon damage.
sk npc dmg fraggrenade 75 None
sk npc dmg grenade 75 None
sk npc dmg gunship 40 None
sk npc dmg gunship to plr 3 None
sk npc dmg helicopter 6 Damage helicopter shots deal to everything but the player
sk npc dmg helicopter to plr 3 Damage helicopter shots deal to the player
sk npc dmg pistol 3 None
sk npc dmg rpg round 50 None
sk npc dmg smg1 3 None
sk npc dmg smg1 grenade 50 None
sk npc dmg sniper round 100 None
sk npc dmg stunstick 40 None
sk npc head 3 None
sk npc leg 1 None
sk npc stomach 1 None
sk pathfollower grenade radius 0 None
sk player arm 1 None
sk player chest 1 None
sk player head 3 None
sk player leg 1 None
sk player stomach 1 None
sk plr dmg 357 40 None
sk plr dmg airboat 3 None
sk plr dmg alyxgun 5 Damage done to players from weapon alyxgun
sk plr dmg ar2 8 None
sk plr dmg buckshot 8 None
sk plr dmg crossbow 100 None
sk plr dmg crowbar 10 None
sk plr dmg fraggrenade 125 None
sk plr dmg grenade 150 None
sk plr dmg pistol 5 None
sk plr dmg rpg round 100 None
sk plr dmg smg1 4 None
sk plr dmg smg1 grenade 100 None
sk plr dmg sniper round 20 None
sk plr dmg stunstick 10 None
sk plr grenade drop time 30 None
sk plr health drop time 30 None
sk plr num shotgun pellets 7 None
sk rollermine shock 10 None
sk rollermine stun delay 3 None
sk rollermine vehicle intercept 1 None
sk_scanner_dmg_dive 25 None
sk_scanner_health 30 None
sk smg1 grenade radius 250 None
sk_stalker_health 50 None
sk_stalker_melee_dmg 5 None
sk_strider_health 350 None
sk_strider_num_missiles1 5 None
sk_strider_num_missiles2 7 None
sk_strider_num_missiles3 7 None
sk_suitcharger 75 Dedicated to both the func recharge and the item suitcharger entity.
sk_suitcharger_citadel 500 Dedicated to both the func recharge and the item suitcharger entity.
sk_suitcharger_citadel_maxarmor 200 Dedicated to both the func recharge and the item suitcharger entity.
sk_vortigaunt_armor_charge 30 None
sk_vortigaunt_dmg_claw 10 None
sk_vortigaunt_dmg_rake 25 None
sk_vortigaunt_dmg_zap 50 None
sk_vortigaunt_health 100 None
sk weapon ar2 alt fire duration 2 None
sk weapon ar2 alt fire mass 150 None
sk weapon ar2 alt fire radius 10 None
sk zombie dmg both slash 25 None
sk zombie dmg one slash 10 None
sk zombie health 50 None
sk_zombie_poison_dmg_spit 20 None
sk_zombie_poison_health 175 None
skill 1 Game skill level (1-3).
slist List servers on your LAN.
slot0 None
slot1 None
slot10 None
slot2 None
slot3 None
slot4 None
slot5 None
slot6 None
slot7 None
slot8 None
slot9 None
smoke trail 1 None
smoothstairs 1 Smooth player eye z coordinate when climbing stairs.
snapto None
snd async fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
snd async spew blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd disable mixer duck 0 None
snd duckerattacktime 0 None
snd duckerreleasetime 2 None
snd duckerthreshold 0 None
snd ducktovolume 0 None
snd flushasync Flush all async .wav data
snd foliage db loss 4 None
snd gain 1 None
snd gain max 1 None
snd gain min 0 None
snd memasync Show async memory stats
spec track 0 Tracks an entity in spec mode
snd mixahead 0 None
snd mixvol Set named Mixgroup to mix volume.
snd musicvolume 1 Music volume
snd noextraupdate 0 None
snd obscured gain dB -2 Yes None
snd pitchquality 1 None
snd profile 0 None
snd rebuildaudiocache Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd refdb 60 None
snd refdist 36 None
snd restart Restart sound system.
snd show 0 Yes Show sounds info
snd showclassname 0 None
snd showmixer 0 None
snd showstart 0 Yes None
snd soundmixer 0 None
snd surround speakers 0 None
snd visualize 0 Yes Show sounds location in world
snd vox captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd vox globaltimeout 300 None
snd vox sectimetout 300 None
snd vox seqtimetout 300 None
snd writemanifest If running a game, outputs the precache manifest for the current level
sndplaydelay None
sniperspeak 0 None
sniperviewdist 35 None
soundfade Fade client volume.
soundinfo Describe the current sound device.
soundlist List all known sounds.
soundpatch captionlength 2 How long looping soundpatch captions should display for.
soundscape fadetime 3 Time to crossfade sound effects between soundscapes
soundscape flush Flushes the server & client side soundscapes
speak Play a constructed sentence.
spec mode Set spectator mode
spec next Spectate next player
spec player Spectate player by name
spec pos dump position and angles to the console
spec prev Spectate previous player
spec scoreboard 0 None
+speed None
-speed None
spike generates a fake spike
startdemos Play demos in demo sequence.
startmovie Start recording movie frames.
startupmenu Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status Display map and connection status.
step spline 0 None
stop Finish recording demo.
stopdemo Stop playing back a demo.
stopsound Stops all playing sounds
stopsoundscape Stops all soundscape processing and fades current looping sounds
+strafe None
-strafe None
strider_always_use_procedural_height 0 None
strider_ar2_altfire_dmg 25 None
strider_distributed_fire 1 None
strider_eyepositions 0 None
strider_free_knowledge 0 None
strider_free_pass_cover_dist 120 None
strider_free_pass_duration 2 None
strider_free_pass_move_tolerance 320 None
strider_free_pass_refill_rate 0 None
strider_free_pass_start_time 3 None
strider_idle_test 0 None
strider_immolate 0 None
strider_pct_height_no_crouch_move 90 None
strider_peek_eye_dist 1 None
strider_peek_eye_dist_z 4 None
strider_peek_time 0 None
strider_peek_time_after_damage 4 None
strider_show_cannonlos 0 None
strider_show_focus 0 None
strider_show_weapon_los_condition 0 None
strider_show_weapon_los_z 0 None
strider_test_height 0 None
stuffcmds Parses and stuffs command line + commands to command buffer.
suitvolume 0 None
surfaceprop Reports the surface properties at the cursor
sv accelerate 10 None
sv airaccelerate 10 None
sv allowdownload 1 Allow clients to download files
sv allowupload 1 Allow clients to upload customizations files
sv alltalk 0 Players can hear all other players, no team restrictions
sv alternateticks 0 None
sv autojump 0 None
sv autoladderdismount 1 Automatically dismount from ladders when you reach the end (don't have to +USE).
sv autosave 1 Set to 1 to save game on level transition. Does not affect autosave triggers.
sv backspeed 0 How much to slow down backwards motion
sv bounce 0 Bounce multiplier for when physically simulated objects collide with other objects.
sv cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv cheats 0 Allow cheats on server if set to 1
sv contact 0 Contact email for server sysop
sv debug player use 0 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv debugresponses 0 Show verbose matching output (1 for simple, 2 for rule scoring)
sv deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv downloadurl 0 Allows Downloading of files via a webserver
sv deltatime 0 Enable profiling of CalcDelta calls
sv dumpresponses 0 Dump all response_rules.txt and rules (requires restart)
sv filterban 1 Set packet filtering by IP mode
sv findsoundname Find sound names which reference the specified wave files.
sv footsteps 1 Play footstep sound for players
sv forcepreload 0 Force server side preloading.
sv friction 4 World friction.
sv gravity 600 World gravity.
sv hltv 0 Enables HLTV on this server.
sv infinite aux power 0 Yes None
sv instancebaselines 1 Enable instanced baselines. Saves network overhead.
sv ladderautomountdot 0 When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv logbans 0 None
sv massreport 0 None
sv maxrate 0 Max bandwidth rate allowed on server, 0 == unlimited
sv maxspeed 320 None
sv maxunlag 1 Maximum lag compensation in seconds
sv maxupdaterate 60 Maximum updates per second that the server will allow
sv maxvelocity 3500 Maximum speed any ballistically moving object is allowed to attain per axis.
sv minrate 0 Min bandwidth rate allowed on server, 0 == unlimited
sv minupdaterate 10 Minimum updates per second that the server will allow
sv netvisdist 10000 Yes Test networking visibility distance
sv noclipaccelerate 5 None
sv noclipduringpause 0 Yes If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv noclipspeed 5 None
sv npc talker maxdist 1024 NPCs over this distance from the player won't attempt to speak.
sv password 0 Server password for entry into multiplayer games
sv pausable 0 Is the server pausable.
sv precachegeneric Usage: sv_precachegeneric <name> [ preload ]

Add file to precache list.

sv precacheinfo Show precache info.
sv precachemodel Usage: sv_precachemodel <name> [ preload ]

Add model to precache list.

sv precachesound Usage: sv_precachesound <name> [ preload ]

Add sound to precache list.

sv pushaway clientside size 15 Minimum size of pushback objects
sv rcon banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv rcon maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv rcon minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv rcon minfailuretime 30 Number of seconds to track failed rcon authentications
sv region -1 The region of the world to report this server in.
sv robust explosions 1 None
sv rollangle 0 Max view roll angle
sv rollspeed 200 None
sv sendtables 0 Force full sendtable sending path.
sv show crosshair target 0 None
sv showhitboxes -1 Yes Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv showladders 0 Show bbox and dismount points for all ladders (must be set before level load.)
sv skyname 0 Current name of the skybox texture
sv soundemitter filecheck Report missing wave files for sounds and game_sounds files.
sv soundemitter flush Flushes the sounds.txt system (server only)
sv soundemitter trace 0 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv soundscape printdebuginfo print soundscapes
sv specaccelerate 5 None
sv specnoclip 1 None
sv specspeed 3 None
sv stats 1 Collect CPU usage stats
sv stepsize 18 None
sv stopspeed 100 Minimum stopping speed when on ground.
sv stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv strict notarget 0 If set, notarget will cause entities to never think they are in the pvs
sv suppress viewpunch 0 None
sv teststepsimulation 1 None
sv thinktimecheck 0 Check for thinktimes all on same timestamp.
sv timeout 65 After this many seconds without a message from a client, the client is dropped
sv unlag 1 Enables player lag compensation
sv unlockedchapters 14 Highest unlocked game chapter.
sv visiblemaxplayers -1 Overrides the max players reported to prospective clients.
sv voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv voiceenable 1 None
sv wateraccelerate 10 None
sv waterdist 12 Vertical view fixup when eyes are near water plane.
sv waterfriction 1 None